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They use the UTE filetype.
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What Are Encounters in D&D?
Encounters in D&D are meant to provide some reasonable difficulty for a player to use resources (HP, spells, etc.) to overcome. In Neverwinter Nights these are generally hostile creatures.
Challenge Rating in 3.0E is defined as:
A monster's Challenge Rating (CR) tells you the level of the party for which that monster is a good challenge. A monster of CR5 is an appropriate challenge for a group of four 5th-Level characters.
So what does this mean in Neverwinter Nights terms? Well, a PC, plus their PC friends and some followers (who may be summons or henchmen) are added up and this allows a certain amount of CR to be spawned.
Encounter Placement
In the toolset find an encounter, draw a polygon on the ground. Simple as that - the area when entered will trigger the encounter (if the encounter is active).
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This 2da links the VALUE column. The GFF documentation states "Value to add to the game's calculated encounter level.". The calculated level is...?
to be some kind of modifier for what it spawns when something enters it. Annoyingly this value is not shown in the toolset.
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At their simplest (one trigger and one spawn point) a create that is hostile to the encounter will make the encounter spawn. EG: You can have a "Defender" encounter which is actually triggered by a walking "Hostile" creature. Generally most encounters are set to Hostile and are triggered purely by PCs .Apparently the spawn point chosen should be the one furthest from the triggering creature. There may be some LOS checks done for it(see setting Player Triggered Only in the Advanced panel).
Generation of What Spawns
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How many creatures spawn? Tellingly in the GFF document it has this note: "Recommended number of creatures. Maps to "Min Creatures" field in toolset, but is not a true minimum, because it is actually possible for the encounter system to spawn fewer than this number of creatures if it cannot find enough creatures to fit the level of the encounter."
Where do things spawn
As mentioned the The spawn points govern this where things spawn and usually the furthest one from the triggering creature is chosen. If none exist the game will try to spawn creatures out of visible range. Expect very barmy results if this is used!
A note on the GFF says: "The SpawnPointList is only saved out if the encounter has spawnpoints defined for it in the toolset.Spawn points define a set of locations at which the game may spawn in creatures belonging to the Encounter. If an Encounter has no defined spawnpoints, then the game will try to spawn creatures out of visible range of the creatures that fired the Encounter."
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