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// MAP 2/14/2009
// EXPERIMENTAL
// Creates a new area based on an existing area.  The new area is loaded from
// disk (so created/destroyed contetnscontents in the original area will not be duplicated)
// however the walkmesh is shared with the existing area to reduce
// lag during load time, as well as to keep memory consumption lower.

object CreateInstancedAreaFromSource(object oArea);

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