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Warlocks are born of a supernatural bloodline, and seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination and force of will, a warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of eldritch power. A warlock serves much the same role in an adventuring party as a sorcerer or wizard would. He is much more limited in his abilities compared to the spell selection of spellcasters, and he must rely on his eldritch blast in place of the spell power of an arcane caster. Like a bard, he often fits best in a party that already has another spellcaster or two, since his unique abilities provide him with little magic to use for his companions' benefit.

WARNING: To cast a invocation, a warlock must have a Charisma score of 10 + the spell's level. For example, to cast a 3th3rd-level invocation, a warlock must have a IntelligenceCharisma of 13.

- Alignment Restrictions: Chaotic or Evil only.
- Hit Die: d6.
- Proficiencies: Proficient with simple weapons and light armor. Warlocks are not proficient with shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Class Skills: Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Intimidate, Heal, Lore, Spellcraft, Use Magic Device.
- Primary saving throw(s): Will.
- Base attack bonus: Medium (+3/4 per level).
- Spellcasting: Arcane (Charisma-based, unlimited invocations per day, spell failure from armor is a factor); warlocks begin the game knowing Eldritch Blast.

ABILITIES:

1: Eldritch Blast - Starting at 1d6 damage, this basic ranged touch attack may be augmented by one Eldritch Essence and one Eldritch Blast Shape if chosen as invocations.
2: Detect Magic - As the spell, unlimited uses per day
3: Damage Reduction 1/- - Does not stack with a Barbarians damage reduction
  Eldritch Blast 2d6
4: Skill Focus: Use Magic Device
5: Eldritch blast 3d6
7: Damage reduction 2/-
  Eldritch blast 4d6
8: Fiendish resilience 1 - Regenerate 1 HP/round for 20 rounds once per day.
9: Eldritch blast 5d6
10: Energy resistance - Choose a bonus Energy Resistance feat
11: Damage reduction 3/-
  Eldritch blast 6d6
13: Fiendish resilience 2 - Regenerate 2 HP/round for 20 rounds once per day.
14: Eldritch blast 7d6
15: Damage reduction 4/-
17: Eldritch blast 8d6
18: Fiendish resilience 5 - Regenerate 5 HP/round for 20 rounds once per day. 
20: Eldritch blast 9d6
  Energy resistance - Choose a bonus Energy Resistance feat

EPIC LEVELS:

Your supernatural abilities have transformed you into a powerful epic warlock. Your soul will not be satisfied however, until further power is achieved.

Hit Die: d6.
Skill Points at Each Additional Level: 2 + Int Modifier.
Bonus Feats: The epic warlock gains a bonus feat every three levels after 20th

Epic Warlock Bonus Feats List:
Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting.

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