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| Spell Name | Sources | Class/Spell Level | Description | Notes | Work Required |
|---|---|---|---|---|---|
| Detect Magic | 3.0E | Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | Cone shaped effect. You learn what magical effects are applied to creatures in the affected area. Supernatural and extraordinary effects are not detected. | Changed significantly from PnP to something "worth" using a entire round casting. | New icon, better some vfx for the cone |
Abjuration
| Spell Name | Sources | Class/Spell Level | Description | Notes | Work Required |
|---|---|---|---|---|---|
| Break Enchantment | 3.0E | Brd 4, Clr 5 | Breaks some specific things; enchantments, transmutations, curses, petrification. | Good healing spell that has some real benefit especially if we add better curses. Only works on spells level 5 or lower (we'll use Innate level for this) | Icon Could use a better VFX |
| Protection from Arrows | Sor/Wiz 2 | +DR versus ranged attacks | Makes use of the new bVersusRanged parameter in the effects. | Icon (Already has VFX) | |
Major Resistance Superior Resistance | (Savage Species) | Bard 2, Cleric 2, Druid 2, Paladin 2, Sorcerer 2, Wizard 2 Bard 5, Cleric 5, Druid 5, Sorcerer 5, Wizard 5 | +3 or +6 on saves. | Resistance+. It's quite powerful defensively but spellcasters are also quite powerful! It also is dead easy. | Icon VFX (have Resistance also included) |
Mass Spell Resistance | Cleric 7 | Same as Spell Resistance for 1 ally/level in a Large area. | Simple spell to add. Useful too. | Icon VFX for AOE would be good |
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