...
NWN2: The game drastically reduced the durations of many AOE effects. It might be wise to do the same, many of the powerful ones are 3 rounds duration for instance, allowing less stacking. Alternatively any existing ones would go if a new one is cast.
Mechanically we've got them added as a sorcerer-style spellbook with 100 castings per spell (so it doesn't overflow past 255 by accident). This mostly works fine, just makes them act like level 1 through 4 spells in the engine and on the GUI the 100 uses looks a little messy.
The spells themselves are true Spells therefore:
- Attacks of opportunity occur
- Can be counterspelled (not too much of an issue but wish we could set the spell level they're counterspelled at since all are level 4)
- Affected by spell failure (and deafness)
- Affected by Automatic Metamagic feats, which is a bit frustrating but not a massively huge deal
- Counts as a spell for Saving Throw vs. Spells purposes
- Spellcraft needed to identify castings - although Alt Message can override this (we'll leave it as default for now)
If we did them as Creature Powers, instead you get:
- No attacks of opportunity occur
- Cannot be counterspelled
- Not affected by spell failure (and deafness)
- Not affected (mostly) by Automatic Metamagic feats
- Counts as a spell for Saving Throw vs. Spells purposes
- No need for spellcraft to identify casting
The main issue is the lack of Attacks of Opportunity (although Concentration Checks can still occur if damage is timed correctly), which makes the class a lot easier to use in melee combat if the spells are set to creature powers.
Note Arcane Spell Failure is tied to the class, not the spell type, and occurs if the class has AFS enabled so works with both the settings.
Eldritch Blast
| Source | Type | Name | ESL | Full Description | Notes |
|---|---|---|---|---|---|
| CAr | Base | Eldritch Blast | 1+ | A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects. An eldritch blast is a ray with a medium range. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of damage at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a 1st-level spell. If you apply a blast shape or eldritch essence invocation to your eldritch blast, your eldritch blast uses the level equivalent of the shape or essence. An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock's eldritch blast (because it is a spell-like ability, not a spell). A warlock can use eldritch blast at will. | Essentially the base version is a 20M (Medium) ranged ranged touch attack with spell resistance, cast as if a level 1 spell, doing 1d6 magical damage. |
...