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| Source | Type | Name | ESL | Brief Description | Full Description | Notes |
|---|---|---|---|---|---|---|
| CM | Other | All-Seeing Eyes | 2 | As comprehend languages on written material, bonus on Search and Spot checks. | You gain a supernaturally precise vision of the world around you. You gain a +6 bonus to your Search and Spot skills. All-seeing eyes lasts for 24 hours. | This is easily doable but a bit pants, but I guess has some utility and is only a least invocation. |
| CAr | Other | Baleful Utterance | 2 | Speak word of the Dark Speech and shatter objects as the shatter spell. | You speak a single syllable of the Dark Speech (described in Book of Vile Darkness), affecting an object or area as if by a shatter spell. If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fortitude save or be dazed for 1 round and deafened for 1 minute by your terrible word. This is a sonic effect. | Don't have shatter as a spell yet so not doing it unless that's added. |
| CAr | Other | Beguiling Influence | 2 | Gain bonus on Bluff, Diplomacy, and Intimidate checks. | You can invoke this ability to beguile and bewitch your foes. You gain a +6 bonus to your Bluff, Persuade, and Intimidate skills for a period of 24 hours. | Easily done and quite useful. |
| CAr | Other | Breath of the Night | 1 | Create a fog cloud as the spell. | A misty cloud of fog spreads in a 20-foot radius around you when you use this invocation, as the spell fog cloud. The fog does not block line of sight, but all creatures in the fog have concealment. A moderate wind or any fire larger than a torch immediately disperses the fog. The fog disperses on its own after 1 minute. | Don't have the fog cloud spell (it's not terrible but basically is some level of concealment in the cloud, 20% melee concealment, 50% ranged concealment) but when added can add this. |
| CM | Other | Call of the Beast | 2 | Speak with animals and influence their behavior. | You gain a rapport with the beasts of the world. You gain the wild empathy ability as a druid of your warlock level and can communicate with animals as if under the effect of speak with animals. This invocation lasts for 24 hours. | Unlikely to implement this |
| City | Other | Cocoon of Refuse | 1 | Subject is entangled by trash and detritus in an area. | You cause various bits of trash and detritus in an area - loose wood, rotting garbage, old clothes, discarded dishes, scraps of parchment, even dead animals - to fly about and latch onto a single target creature. If the target fails a Reflex save, he is entangled. The subject can escape with a successful DC 20 Strength or Discipline check, which can be repeated in every round as a standard action. The invocation ends when the target successfully escapes, or after 1 round per caster level. This invocation requires that the area is artificial, such as a city, so it does not function in natural areas such as the wilderness. Creatures of Huge or larger size are immune to this invocation. | Quite a fun little single target entangle effect. Don't have Escape Artist, closest is probably Discipline. Will make it so it can only be activated in non-natural areas. Would need a fun VFX. |
| CAr | Other | Dark One’s Own Luck | 2 | Gain a luck bonus on one type of saves. | You are favored by the dark powers if you have this invocation. You gain a luck bonus equal to your Charisma bonus (if any) on Fortitude saves, Reflex saves, or Will saves (your choice each time you use this ability) for a period of 24 hours. You can’t apply this ability to two different save types at the same time. This bonus can never exceed your class level. | This is pretty easy, 3 subspells, swap the effects around, 24 hour duration. |
| CAr | Other | Darkness | 2 | Use darkness as the spell. | Use darkness as the spell. | Can just apply Darkness. |
| CAr | Other | Devil’s Sight | 2 | See normally in darkness and magical darkness. | You gain the visual acuity of a devil for 24 hours. You can see normally in darkness and magical darkness out to 30 feet. | Can just apply Darkvision plus Ultravision. |
| NWN2 | Essence | Draining Blast | 2 | Target of Eldritch Blast must make Will save or be slowed for 1 round. | In addition to normal eldritch blast damage, the draining blast forces any creature struck to make a Will save or become slowed. A slowed creature moves and attacks at a drastically reduced rate, taking a -1 penalty on attack rolls, AC, and Reflex saves and moving at half its normal speed. Multiple slow effects don't stack. | From NWN2. Looks sensible to add. |
| CAr | Other | Earthen Grasp | 2 | Use earthen grasp as the spell. | You can use earthen grasp as the spell (see page 104). | Meh, not that interesting a invocation in the first place, and hard to sort and would need some pretty decent models/VFX. |
| DrM | Blast | Eldritch Glaive | 2 | Blast becomes a glaive, which uses touch attacks to hit. | Your eldritch blast takes on physical substance, appearing similar to a glaive. You can make a melee touch attacks according to your base attack bonus (eg a 6 BAB allows 2 attacks, 1 at +6 and one at +1). If you hit, your target is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast). | Reasonably easy. |
| CAr | Blast | Eldritch Spear | 2 | Blast range increases to 250 feet. | This blast shape invocation extends your eldritch blast attacks to great distances. Eldritch spear increases the range of an eldritch blast attack to Long range. | Very easy just changes the range. |
| CAr | Other | Entropic Warding | 2 | Deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent. | When this invocation is activated, chaotic energies swirl about you, deflecting incoming arrows, rays, and other ranged attacks as entropic shield (20% ranged concealment). | Very easy |
| CAr | Essence | Frightful Blast | 2 | Target must make Will save or become shaken. | This eldritch essence invocation allows you to change your eldritch blast into a frightful blast. Any creature struck by a frightful blast must succeed on a Will save or become shaken for 1 minute. A shaken creature struck by a frightful blast is not affected by the shaken aspect of the blast but takes damage normally. Creatures with immunity to mind-affecting spells and abilities or fear effects cannot be shaken by a frightful blast. | Very easy, unlike NWN2 we'll apply Shaken which is basically the negative effects of Fear. |
| CM | Essence | Hammer Blast | 2 | Eldritch blast deals normal damage to objects. | You transform your eldritch blast into a hammer blast. The blast deals normal damage to objects, rather than half. | I'm not sure we even want to bother with this? |
| CAr | Blast | Hideous Blow | 1 | Melee attack channels eldritch blast. | You invoke your eldritch blast through your melee weapon. The next creature hit by the weapon is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast). The effects will dissipate after 30 seconds. | This should be simplified if we use an On Hit effect applied to the weapon (or item selected the Warlock has), for 30 seconds, nothing else special. |
| CAr | Other | Leaps and Bounds | 2 | Gain bonus on Balance, Jump, and Tumble checks. | You invoke this ability to gain amazing agility. You gain a +4 bonus to your Dexterity and a +4 bonus to your Tumble skill for 24 hours. | Very basic. Copied Obsidian and added Dexterity bonus in too (and reduced tumble bonus a little). |
| CAr | Other | Miasmic Cloud | 1 | Create a cloud of mist that grants concealment and fatigues those who enter. | A misty cloud of fog spreads in a 10-foot radius from you when you use this invocation. The fog does not block line of sight, but all creatures in the fog have concealment. Any creature (other than you) that enters the fog must make a Fortitude save or become fatigued. This effect lasts as long as the creature remains within the cloud and for 1 round thereafter. A moderate wind, or any fire larger than a torch, immediately disperses the fog. The fog otherwise lasts for 1 minute. | Basic aoe for fatigue. Not hard to do. |
| CM | Other | Otherworldly Whispers | 2 | Gain bonus on Knowledge checks. | You hear whispers in your ears, revealing secrets of the multiverse. You gain a +6 bonus to your Lore and Spellcraft skill for 24 hours. | Very basic. Copied Obsidian and added Spellcraft in too. |
| CAr | Other | See the Unseen | 2 | Gain see invisibility as the spell and darkvision. | When you use this invocation, you can activate great powers of vision, allowing you to see invisible creatures and objects (as see invisibility). You also gain darkvision out to 60 feet for a period of 24 hours. | Darkvision and See invisibility. |
| CM | Other | Serpent's Tongue | 2 | Gain the scent ability, +5 bonus on saves against poison. | Your tongue transforms into that of a serpent, you gain a +5 bonus on saves against poison. This invocation lasts for 24 hours. | +5 save vs. Poison |
| CAr | Essence | Sickening Blast | 2 | Target must make Fortitude save or become sickened. | This eldritch essence invocation allows you to change your eldritch blast into a sickening blast. Any living creature struck by a sickening blast must make a Fortitude save or become sickened for 1 minute. A sickened creature struck by a second sickening blast is not affected by the sickening aspect of the blast but still takes damage normally. | Sickened is this: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Kinda doom-like. Just can't stack. |
| CM | Other | Soulreaving Aura | 2 | As reaving aura, plus gain temporary hit points if nearby creature dies. | You can use reaving aura as the spell (see page 114). In addition to the normal effect, if any creature within 10 feet of you dies, you gain temporary hit points equal to its HD (maximum 10) for 1 round. | It's...quite difficult to do this and all enemy NPCs just die anyway. |
| CAr | Other | Spiderwalk | 2 | Gain spider climb as the spell and you are immune to webs. | You can grant yourself the ability to spider climb (as the spell) with a duration of 24 hours. While this invocation is in effect, you are unaffected by webs (either mundane or magical). | Nah |
| CAr | Other | Summon Swarm | 2 | Use summon swarm as the spell. | You can use summon swarm as the spell with this invocation. Unlike the spell, this invocation has a duration of concentration instead of concentration + 2 rounds. | Probably not bother |
| CM | Other | Swimming the Styx | 2 | Gain swim speed and ability to breathe water. | By channeling the fiendish and infamous river, you become an aquatic creature. Your hands and feet become slightly webbed, granting you a swim speed equal to your base land speed (and all other benefits derived from a swim speed, including a +8 racial bonus on Swim checks; see MM 311). You gain the ability to breathe water as well as air. This invocation lasts for 24 hours. | Nah |
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