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Warlocks are arcane-style casters with usually lower damage but unlimited castings of their invocations. They don't know many however.

Overhaul Warlock

LevelAbilityNotes/ImplementationLeast InvocationsLesserGreaterDark
1Eldritch Blast 1d6Eldritch Blast is a cantrip so always selected1


2Detect MagicCould implement as a proper spell (and this just be a feat usable version). NWN2 added skill points to Spellcraft and Lore instead.2


3

Damage Reduction 1/-

Eldritch Blast 2d6

Barbarian damage reduction2


4Skill Focus: Use Magic DeviceWas Deceive item for easier UMD checks. NWN2 instead added UMD skill points. Could do either (the latter with Skill Focus as a free feat)3


5Eldritch blast 3d6
3


6



31

7

Damage reduction 2/-

Eldritch blast 4d6


31

8Fiendish resilience 1Basically regeneration (1) for 20 rounds32

9Eldritch blast 5d6
32

10Energy resistance 5Choice of 1 Energy Resistance feat as a bonus feat33

11

Damage reduction 3/-

Eldritch blast 6d6


331
12Imbue itemItem Creation related, leave out until revamped331
13Fiendish resilience 2
332
14Eldritch blast 7d6
332
15Damage reduction 4/-
333
16

3331
17Eldritch blast 8d6
3331
18Fiendish resilience 5
3332
19

3332
20

Eldritch blast 9d6

Energy resistance 10

Another 1 Energy Resistance feat. Should be same again for 10/- resistance instead of 5/- resistance but Epic Energy Resistance won't be allowed. Yet.3333
21+Epic WarlockAs Epic Warlock3333


Code Block
Warlocks are born of a supernatural bloodline, and seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination and force of will, a warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of eldritch power. A warlock serves much the same role in an adventuring party as a sorcerer or wizard would. He is much more limited in his abilities compared to the spell selection of spellcasters, and he must rely on his eldritch blast in place of the spell power of an arcane caster. Like a bard, he often fits best in a party that already has another spellcaster or two, since his unique abilities provide him with little magic to use for his companions' benefit.

WARNING: To cast a invocation, a warlock must have a Charisma score of 10 + the spell's level. For example, to cast a 3th-level invocation, a warlock must have a Intelligence of 13.

- Alignment Restrictions: Chaotic or Evil only.
- Hit Die: d6.
- Proficiencies: Proficient with simple weapons and light armor. Warlocks are not proficient with shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Class Skills: Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Intimidate, Heal, Lore, Spellcraft, Use Magic Device.
- Primary saving throw(s): Will.
- Base attack bonus: Medium (+3/4 per level).
- Spellcasting: Arcane (Charisma-based, unlimited invocations per day, spell failure from armor is a factor); warlocks begin the game knowing Eldritch Blast.

ABILITIES:

1: Eldritch Blast - Starting at 1d6 damage, this basic ranged touch attack may be augmented by one Eldritch Essence and one Eldritch Blast Shape if chosen as invocations.
2: Detect Magic - As the spell, unlimited uses per day
3: Damage Reduction 1/- - Does not stack with a Barbarians damage reduction
  Eldritch Blast 2d6
4: Skill Focus: Use Magic Device
5: Eldritch blast 3d6
7: Damage reduction 2/-
  Eldritch blast 4d6
8: Fiendish resilience 1 - Regenerate 1 HP/round for 20 rounds once per day.
9: Eldritch blast 5d6
10: Energy resistance - Choose a bonus Energy Resistance feat
11: Damage reduction 3/-
  Eldritch blast 6d6
13: Fiendish resilience 2 - Regenerate 2 HP/round for 20 rounds once per day.
14: Eldritch blast 7d6
15: Damage reduction 4/-
17: Eldritch blast 8d6
18: Fiendish resilience 5 - Regenerate 5 HP/round for 20 rounds once per day. 
20: Eldritch blast 9d6
  Energy resistance - Choose a bonus Energy Resistance feat

EPIC LEVELS:

Your supernatural abilities have transformed you into a powerful epic warlock. Your soul will not be satisfied however, until further power is achieved.

Hit Die: d6.
Skill Points at Each Additional Level: 2 + Int Modifier.
Bonus Feats: The epic warlock gains a bonus feat every three levels after 20th

Epic Warlock Bonus Feats List:
Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting.

...

Source: https://srd.dndtools.org/srd/magic/invocations/classInvocationLists/warlockInvocations.html

SLE ESL is Effective Spell Level Equivalent. By default the engine treats them as 1/2/3/4 for least/lesser/greater/dark (for the purposes of concentration checks etc.) but the invocation scripts themselves use that spell level for spell immunity and save DC values.

...

Eldritch Blast

SourceTypeName
SLE
ESLFull DescriptionNotes
CM
CAr
OtherAll-Seeing Eyes:2As comprehend languages on written material, bonus on Search and Spot checks.CArOtherBaleful Utterance2Speak word of the Dark Speech and shatter objects as the shatter spell.CArOtherBeguiling Influence2Gain bonus on Bluff, Diplomacy, and Intimidate checks.CArOtherBreath of the Night1Create a fog cloud as the spell.CMOtherCall of the Beast2Speak with animals and influence their behavior.CityOtherCocoon of Refuse1Subject is entangled by trash and detritus in an area.CArOtherDark One’s Own Luck2Gain a luck bonus on one type of saves.CArOtherDarkness2Use darkness as the spell.CArOtherDevil’s Sight2See normally in darkness and magical darkness.CArOtherEarthen Grasp2Use earthen grasp as the spell.DrMBlastEldritch Glaive:2Blast becomes a glaive, which uses touch attacks to hit.CArBlastEldritch Spear2Blast range increases to 250 feet.CArOtherEntropic Warding2Deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent.CArEssenceFrightful Blast2Target must make Will save or become shaken.CMEssenceHammer Blast:2Eldritch blast deals normal damage to objects.CArBlastHideous Blow1Melee attack channels eldritch blast.CArOtherLeaps and Bounds2Gain bonus on Balance, Jump, and Tumble checks.CArOtherMiasmic Cloud1Create a cloud of mist that grants concealment and fatigues those who enter.CMOtherOtherworldly Whispers2Gain bonus on Knowledge checks.CArOtherSee the Unseen2Gain see invisibility as the spell and darkvision.CMOtherSerpent's Tongue2Gain the scent ability, +5 bonus on saves against poison.CArEssenceSickening Blast2Target must make Fortitude save or become sickened.CMOtherSoulreaving Aura2As reaving aura, plus gain temporary hit points if nearby creature dies.CArOtherSpiderwalk2Gain spider climb as the spell and you are immune to webs.CArOtherSummon Swarm2Use summon swarm as the spell.CMOtherSwimming the Styx2Gain swim speed and ability to breathe water.

Lesser

BaseEldritch Blast1+

A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.

An eldritch blast is a ray with a medium range. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of damage at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a 1st-level spell. If you apply a blast shape or eldritch essence invocation to your eldritch blast, your eldritch blast uses the level equivalent of the shape or essence.

An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock's eldritch blast (because it is a spell-like ability, not a spell).

A warlock can use eldritch blast at will.

Essentially the base version is a 20M (Medium) ranged ranged touch attack with spell resistance, cast as if a level 1 spell, doing 1d6 magical damage.

Least

SourceTypeNameESLBrief DescriptionFull DescriptionNotes
CMOtherAll-Seeing Eyes2As comprehend languages on written material, bonus on Search and Spot checks.You gain a supernaturally precise vision of the world around you. You gain a +6 bonus to your Search and Spot skills. All-seeing eyes lasts for 24 hours.This is easily doable but a bit pants, but I guess has some utility and is only a least invocation.
CArOtherBaleful Utterance2Speak word of the Dark Speech and shatter objects as the shatter spell.You speak a single syllable of the Dark Speech (described in Book of Vile Darkness), affecting an object or area as if by a shatter spell. If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fortitude save or be dazed for 1 round and deafened for 1 minute by your terrible word. This is a sonic effect.Don't have shatter as a spell yet so not doing it unless that's added.
CArOtherBeguiling Influence2Gain bonus on Bluff, Diplomacy, and Intimidate checks.You can invoke this ability to beguile and bewitch your foes. You gain a +6 bonus to your Bluff, Persuade, and Intimidate skills for a period of 24 hours.Easily done and quite useful.
CArOtherBreath of the Night1Create a fog cloud as the spell.A misty cloud of fog spreads in a 20-foot radius around you when you use this invocation, as the spell fog cloud. The fog does not block line of sight, but all creatures in the fog have concealment. A moderate wind or any fire larger than a torch immediately disperses the fog. The fog disperses on its own after 1 minute.Don't have the fog cloud spell (it's not terrible but basically is some level of concealment in the cloud, 20% melee concealment, 50% ranged concealment) but when added can add this.
CMOtherCall of the Beast2Speak with animals and influence their behavior.You gain a rapport with the beasts of the world. You gain the wild empathy ability as a druid of your warlock level and can communicate with animals as if under the effect of speak with animals. This invocation lasts for 24 hours.Unlikely to implement this 
CityOtherCocoon of Refuse1Subject is entangled by trash and detritus in an area.

You cause various bits of trash and detritus in an area - loose wood, rotting garbage, old clothes, discarded dishes, scraps of parchment, even dead animals - to fly about and latch onto a single target creature.

If the target fails a Reflex save, he is entangled. The subject can escape with a successful DC 20 Strength or Discipline check, which can be repeated in every round as a standard action. The invocation ends when the target successfully escapes, or after 1 round per caster level.

This invocation requires that the area is artificial, such as a city, so it does not function in natural areas such as the wilderness.

Creatures of Huge or larger size are immune to this invocation.

Quite a fun little single target entangle effect. Don't have Escape Artist, closest is probably Discipline.

Will make it so it can only be activated in non-natural areas.

Would need a fun VFX.

CArOtherDark One’s Own Luck2Gain a luck bonus on one type of saves.You are favored by the dark powers if you have this invocation. You gain a luck bonus equal to your Charisma bonus (if any) on Fortitude saves, Reflex saves, or Will saves (your choice each time you use this ability) for a period of 24 hours. You can’t apply this ability to two different save types at the same time. This bonus can never exceed your class level.This is pretty easy, 3 subspells, swap the effects around, 24 hour duration.
CArOtherDarkness2Use darkness as the spell.Use darkness as the spell.Can just apply Darkness.
CArOtherDevil’s Sight2See normally in darkness and magical darkness.You gain the visual acuity of a devil for 24 hours. You can see normally in darkness and magical darkness out to 30 feet.Can just apply Darkvision plus Ultravision.
CArOtherEarthen Grasp2Use earthen grasp as the spell.You can use earthen grasp as the spell (see page 104).Meh, not that interesting a invocation in the first place, and hard to sort and would need some pretty decent models/VFX.
DrMBlastEldritch Glaive2Blast becomes a glaive, which uses touch attacks to hit.

Your eldritch blast takes on physical substance, appearing similar to a glaive.

You can make a melee touch attacks according to your base attack bonus (eg a 6 BAB allows 2 attacks, 1 at +6 and one at +1). If you hit, your target is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast).

Reasonably easy.
CArBlastEldritch Spear2Blast range increases to 250 feet.This blast shape invocation extends your eldritch blast attacks to great distances. Eldritch spear increases the range of an eldritch blast attack to Long range.Very easy just changes the range.
CArOtherEntropic Warding2Deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent.When this invocation is activated, chaotic energies swirl about you, deflecting incoming arrows, rays, and other ranged attacks as entropic shield (20% ranged concealment).Very easy
CArEssenceFrightful Blast2Target must make Will save or become shaken.This eldritch essence invocation allows you to change your eldritch blast into a frightful blast. Any creature struck by a frightful blast must succeed on a Will save or become shaken for 1 minute. A shaken creature struck by a frightful blast is not affected by the shaken aspect of the blast but takes damage normally. Creatures with immunity to mind-affecting spells and abilities or fear effects cannot be shaken by a frightful blast.Very easy
CMEssenceHammer Blast2Eldritch blast deals normal damage to objects.You transform your eldritch blast into a hammer blast. The blast deals normal damage to objects, rather than half.I'm not sure we even want to bother with this?
CArBlastHideous Blow1Melee attack channels eldritch blast.

You invoke your eldritch blast through your weapon for the next 6 seconds. The next creature hit the weapon is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast).

To use this select a target to attack and it will automatically attack after applying this effect once up close.

When cast, will apply the On Hit to a weapon for a period of 6 seconds and do an ActionAttack. If we have the right start and end time for the spellcasting it might work?
CArOtherLeaps and Bounds2Gain bonus on Balance, Jump, and Tumble checks.You invoke this ability to gain amazing agility. You gain a +6 bonus to your Tumble skill for 24 hours.Basic but I guess sure.
CArOtherMiasmic Cloud1Create a cloud of mist that grants concealment and fatigues those who enter.A misty cloud of fog spreads in a 10-foot radius from you when you use this invocation. The fog does not block line of sight, but all creatures in the fog have concealment. Any creature (other than you) that enters the fog must make a Fortitude save or become fatigued. This effect lasts as long as the creature remains within the cloud and for 1 round thereafter. A moderate wind, or any fire larger than a torch, immediately disperses the fog. The fog otherwise lasts for 1 minute.Basic aoe for fatigue. Not hard to do.
CMOtherOtherworldly Whispers2Gain bonus on Knowledge checks.You hear whispers in your ears, revealing secrets of the multiverse. You gain a +6 bonus to your Lore skill for 24 hours.Very basic
CArOtherSee the Unseen2Gain see invisibility as the spell and darkvision.When you use this invocation, you can activate great powers of vision, allowing you to see invisible creatures and objects (as see invisibility). You also gain darkvision out to 60 feet for a period of 24 hours.Darkvision and See invisibility.
CMOtherSerpent's Tongue2Gain the scent ability, +5 bonus on saves against poison.Your tongue transforms into that of a serpent, you gain a +5 bonus on saves against poison. This invocation lasts for 24 hours.+5 save vs. Poison
CArEssenceSickening Blast2Target must make Fortitude save or become sickened.This eldritch essence invocation allows you to change your eldritch blast into a sickening blast. Any living creature struck by a sickening blast must make a Fortitude save or become sickened for 1 minute. A sickened creature struck by a second sickening blast is not affected by the sickening aspect of the blast but still takes damage normally.

Sickened is this:

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Kinda doom-like. Just can't stack.

CMOtherSoulreaving Aura2As reaving aura, plus gain temporary hit points if nearby creature dies.You can use reaving aura as the spell (see page 114). In addition to the normal effect, if any creature within 10 feet of you dies, you gain temporary hit points equal to its HD (maximum 10) for 1 round.It's...quite difficult to do this and all enemy NPCs just die anyway.
CArOtherSpiderwalk2Gain spider climb as the spell and you are immune to webs.You can grant yourself the ability to spider climb (as the spell) with a duration of 24 hours. While this invocation is in effect, you are unaffected by webs (either mundane or magical).Nah
CArOtherSummon Swarm2Use summon swarm as the spell.You can use summon swarm as the spell with this invocation. Unlike the spell, this invocation has a duration of concentration instead of concentration + 2 rounds.Probably not bother
CMOtherSwimming the Styx2Gain swim speed and ability to breathe water.

By channeling the fiendish and infamous river, you become an aquatic creature.

Your hands and feet become slightly webbed, granting you a swim speed equal to your base land speed (and all other benefits derived from a swim speed, including a +8 racial bonus on Swim checks; see MM 311). You gain the ability to breathe water as well as air. This invocation lasts for 24 hours.

Nah

Lesser

SourceTypeNameESLBrief DescriptionFull DescriptionNotes
CArEssenceBeshadowed Blast4Target must make Fortitude save or become blind for 1 round.This eldritch essence invocation allows you to change your eldritch blast into a beshadowed blast. Any living creature struck by a beshadowed blast must succeed on a Fortitude save or be blinded for 1 round.Easy to do
CArEssenceBrimstone Blast3Blast deals fire damage and target must make Reflex save or catch fire.

This eldritch essence invocation allows you to change your eldritch blast into a brimstone blast. A brimstone blast deals fire damage.

Any creature struck by a brimstone blast must succeed on a Reflex save or catch on fire, taking 2d6 points of fire damage per round until it makes a reflex save to extinguish the flames or the duration expires. The fire damage persists for 1 round per five class levels you have up to a maximum of 4 rounds at level 20.

For example, a 15th-level warlock deals 2d6 points of fire damage for 3 rounds after the initial brimstone blast attack. A creature burning in this way never takes more than 2d6 points of fire damage in a round, even if it has been hit by more than one brimstone blast.

Easy to do. The "full round to extinguish" is changed to additional reflex saves similar to other NWN spells.
CArEssenceHellrime Blast4Blast deals cold damage and target must make Fortitude save or take -2 penalty to Dexterity.This eldritch essence invocation allows you to change your eldritch blast into a hellrime blast. A hellrime blast deals cold damage. Any creature struck by the attack must make a Fortitude save or take a –4 penalty to Dexterity for 10 minutes. The Dexterity penalties from multiple hellrime blasts do not stack.Easy to do
CArBlastEldritch Chain4Blast jumps from initial target to secondary targets.

This blast shape invocation allows you to improve your eldritch blast by turning it into an arc of energy that “jumps” from the first target to others. An eldritch chain can jump to one or more secondary targets within 30 feet of the first target, allowing you to make additional ranged touch attacks and deal damage to the secondary targets if you hit.

You can “jump” the chain to one secondary target per five caster levels, so you can strike two additional targets at 10th level, three additional targets at 15th level, and four additional targets at 20th level. Each new target must be within 30 feet of the previous one, and you can’t target the same creature more than once with the eldritch chain. If you miss any target in the chain, the eldritch chain attack ends there.

Each target struck after the first takes half the damage dealt to the first target. This reduction in damage to secondary targets applies to any effect that increases the damage of your eldritch blast (such as vitriolic blast).

You must make a separate spell penetration check for each target, if applicable.

Need to revamp description but entirely doable.
CArOtherCharm4Cause a single creature to regard you as a friend.You can beguile a single creature. The creature must succeed on a Will save or instantly come to regard you as its comrade. Other than these differences, this ability works as the charm monster spell.Easy to do
CArOtherCurse of Despair4Curse one creature as the bestow curse spell, or hinder their attacks.You can use this invocation to bestow a curse upon a touched opponent (as bestow curse). Even if the save against this ability succeeds, the creature takes a -1 penalty on attack rolls for 1 minute.Easy to do needs the subspells
CArOtherThe Dead Walk4Create undead as the animate dead spell.You can turn the bones or bodies of dead creatures into undead skeletons or zombies (as the animate dead spell). Unless you include the normal material component for the spell (an onyx gem worth 25 gp per Hit Die of the undead) as part of the process, undead created by this ability crumble into dust after 1 minute per caster level.Could have a low duration animate dead summon spell. NWN2 made it 1 hour/level
SourceTypeNameSLEDescriptionNotesCArEssenceBeshadowed Blast4Target must make Fortitude save or become blind for 1 round.CArEssenceBrimstone Blast3Blast deals fire damage and target must make Reflex save or catch fire.CArEssenceHellrime Blast4Blast deals cold damage and target must make Fortitude save or take –2 penalty to Dexterity.CArBlastEldritch Chain4Blast jumps from initial target to secondary targets.CArOtherCharm4Cause a single creature to regard you as a friend.CArOtherCurse of Despair4Curse one creature as the bestow curse spell, or hinder their attacks.CArOtherThe Dead Walk4Create undead as the animate dead spell
.
CArOtherFell flight3Gain a fly speed with good maneuverability.When you use this invocation, the powers of darkness bear you aloft as you sprout a streaming, winglike cape of shadows. You can fly at a speed equal to your land speed with good maneuverability for 24 hours.Nah
CArOtherFlee the Scene4Use short-range dimension door as the spell, and leave behind a major image.

CArOtherHungry Darkness3Create shadows filled with a swarm of bats.

CArOtherStony Grasp3Use stony grasp as the spell.

CArOtherVoidsense4Gain blindsense 30 feet.

CArOtherVoracious Dispelling4Use dispel magic as the spell, causing damage to creatures whose effects are dispelled.

CArOtherWalk Unseen2Use invisibility (self only) as the spell.

CArOtherWall of Gloom2Use wall of gloom as the spell.

CityOtherThieves’ Bane3As hold portal, plus the portal explodes for 5d6 damage when forced open.

CMEssenceBaneful Blast3Eldritch blast deals extra damage against specified creature type.

CMOtherCold Comfort2You and nearby allies protected by endure elements.

CMOtherCrawling Eye3Your eye leaves your head and grows spidery legs, enabling it to scout for you.

CMOtherDisembodied Hand4Detach one of your hands and send it forth to manipulate objects or attack.

CMOtherMask of Flesh3Touch attack imposes 1d6 Cha penalty and transforms you to look like target.

CMOtherRelentless Dispelling4As targeted dispel magic, with additional targeted dispel magic the next turn.

CMOtherWitchwood Step3Walk on water and move through some obstacles unimpeded.

DrMEssenceDeteriorating Blast4Blast lowers damage reduction of target.

DrMOtherDread Seizure4Target moves at half speed and has a -5 penalty to attacks.

DrMOtherIgnore the Pyre4Gain resistance to any energy type equal to your caster level.

DrMOtherWeighty Utterance4Flying creature falls to ground.

DotUOtherSpider-Shape3Take the form of a fiendish spider.

DotUOtherSudden Swarm4Creature killed by eldritch blast explodes into spiders.

Greater

SourceTypeName
SLE
ESLDescriptionNotes
CArEssenceBewitching Blast4Target must make Will save or be confused for 1 round.
CArEssenceNoxious Blast5Target must make Fortitude save or be nauseated.
CArEssenceRepelling Blast6Target must make Reflex save or be knocked back.
CArEssenceVitriolic Blast6Blast ignores spell resistance and deals acid damage for several rounds.
CArBlastEldritch Cone5Blast takes the shape of a cone.
CArOtherChilling Tentacles5Use Evard’s black tentacles as the spell, and deal extra cold damage to creatures in the area.
CArOtherDevour Magic6Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of spells successfully dispelled.
CArOtherEnervating Shadow5Gain total concealment in dark areas and impose a Strength penalty on adjacent living creatures.
CArOtherTenacious Plague6Use insect plague as the spell, but the summoned locust swarm deals damage as a magic weapon.
CArOtherWall of Perilous Flame5Create a wall of fire as the spell, but half the damage from the wall results from supernatural power.
CArOtherWarlock’s Call5Use sending as the spell, but risk damage from recipient.
CityOtherDevil’s Whispers5As suggestion, plus subject believes his actions were his own idea.
CMOtherCaustic Mire4Acidic sludge slows progress, deals damage.
CMOtherHellspawned Grace6Transform into a hellcat for 1 round/2 warlock levels.
CMOtherHindering Blast4Target of your eldritch blast must succeed on a Will save or be slowed for 1 round.
CMOtherNightmares Made Real5Create illusory terrain that damages foes and allows you to hide.
CMOtherPainful Slumber of Ages6Creature falls asleep, takes damage when awakened.
DrMBlastDragonward6Resist dragon abilities.
DrMOtherEldritch Line5Blast becomes a 60ft line.
DrMEssencePenetrating Blast6Blast has +4 bonus on caster level checks to overcome spell resistance, and target has spell resistance lowered.

Dark

SourceTypeNameSLEDescriptionNotes
CArEssenceUtterdark Blast8Target must make Fortitude save or gain two negative levels.
CArBlastEldritch Doom5Blast affects all enemies within 20 feet.
CArOtherDark Discorporation8Become a swarm of batlike shadows, gaining many benefits of the swarm subtype.
CArOtherDark Foresight9Use foresight as the spell, and communicate telepathically with a close target of the effect.
CArOtherPath of Shadow6Use shadow walk as the spell and speed up natural healing.
CArOtherRetributive Invisibility6Use greater invisibility as the spell (self only) that deals damage in a burst if dispelled.
CArOtherWord of Changing5Use baleful polymorph as the spell, but the effect could become permanent.
CMEssenceBinding Blast7Target of your eldritch blast must make Will save or be stunned for 1 round.
CMOtherCaster's Lament8Your touch can break enchantment, and you can counterspell.
CMOtherSteal Summoning6Take control of another caster's summoned monster.
DrMOtherImpenetrable Barrier7Conjure wall of force as the spell.

Old Notes

Warlock 3E vs NWNEE

...