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  • We can at least fix it so the bonus spells provide caster levels for their main caster spell even if you don't get bonus spells.
  • The Undead Graft should have multiple abilities. The paralyzing touch seems 
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    • Some of these may be fun to implement essentially expands the usage of the Pale Masters talents a little bit. Some are pretty weak (1 negative level, ability damage) but have niche uses. Commanding touch is fun though like the Control Undead spell and EE can now do it properly.
    • Since Deathless Master Touch increases in epic levels, this should probably too
  • Further engine fixes needed to allow spells to be chosen.

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(PRESTIGE CLASS)
Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

- Hit Die: d6.
- Proficiencies: A pale master does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
- Class Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Move Silently, Persuade, Spellcraft.
- Primary saving throw(s): Fortitude, Will.
- Base attack bonus: Low (+1/2 per level).

REQUIREMENTS:

Arcane Spellcasting: Level 3 or higher.
Alignment: Any non good

BONUS SPELLS:

Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new spells per day as if they had also gained a level in his highest arcane caster class (bard, sorcerer or wizard), which also increase the caster level of spells cast this way. However they do not learn any new spells through this ability. 

ABILITIES:

Level
1: Bone Skin I - Add +2 to AC. This increases by another +2 for every four levels of Pale Master.
2: Animate Dead - Once per day spell-like ability.
3: Darkvision - Gain Darkvision ability.
4: Summon Undead - Twice per day spell-like ability summons an undead creature.
5: Deathless Vigor - +3 Hit Points per level
6: Undead Graft I - Gains undead arm that twice per day can paralyze.
7: Tough as Bone - Immune to hold, paralyze, and stunning.
8: Undead Graft II - Paralyze touch can be used three times a day.
9: Summon Greater Undead - Once per day spell-like ability summons a powerful undead.
10: Deathless Mastery - Immune to critical hits.
  Deathless Master Touch - Touch of the undead arm instantly kills (DC 17).

EPIC LEVELS:

Your bond with the undead continues to grow as you become the epic pale master.

Hit Die: d6.
Skill Points at Each Additional Level: 2 + Int Modifier.
Bonus Feats: The epic pale master gains a bonus feat every three levels.
Special
  Bonus Spells: Additional bonus spells are provided every odd level (11, 13, 15, etc.).
  Boneskin: Improves by +2 for every four levels past level 8.
  Undead Graft: Can use this supernatural attack an additional time per day for every 3 levels gained.
   DeathDeathless Master Touch: The DC to resist the deadly effect of the epic pale master's touch raises by +1 each 2 levels past level 10.
  Deathless Vigor: This feat now grants 5 hit points every five levels.
  Epic Spells: From level 15 on, the Epic Spells are added to the list of bonus feats the pale master can choose from.

Epic Pale Master Bonus Feats List:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell,  Energy Resistance, Epic Spell Focus,  Epic Spell Penetration, Improved Combat Casting.

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