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See Conjuration and Casting Visual Effects for the VFX tied to most of these sound effects.

spells.2da

SCO  SCO Sound Effect List

Model File (all .mdl)CategoryHead/Hand (not prescriptive!)Descriptive NameUsually Used In ColumnSpells.2da EntriesNotes
sco_gazeevil





sco_gazemind





sco_gazeodd





sco_grndskul





sco_lgrinelec01





sco_lgrinevil01





sco_lgrinfire01





sco_lgrinheal01





sco_lgrinholy01





sco_lgrinmind01





sco_lgrinodd01





sco_lgsprelec01





sco_lgsprevil01





sco_lgsprfire01





sco_lgsprholy01





sco_lgsprmind01





sco_lgsprnatr01





sco_lgsprodd01





sco_lgupelec01





sco_lgupevil01





sco_lgupfire01





sco_lgupholy01





sco_lgupmind01





sco_lgupnatr01





sco_lgupodd01





sco_lgupsonc01





sco_mebalacid01





sco_mebalelec01





sco_mebalfire01





sco_mebalodd01





sco_mebalsonc01





sco_megrdevil01





sco_megrdfire01





sco_megrdholy01





sco_megrdmind01





sco_megrdnatr01





sco_megrdodd01





sco_mehanacid03





sco_mehancold03





sco_mehanelec01





sco_mehanelec02





sco_mehanelec03





sco_mehanevil01





sco_mehanevil02





sco_mehanevil03





sco_mehanfire01





sco_mehanfire03





sco_mehanheal02





sco_mehanheal03





sco_mehanholy01





sco_mehanholy02





sco_mehanholy03





sco_mehanmind01





sco_mehanmind02





sco_mehanmind03





sco_mehannatr01





sco_mehannatr02





sco_mehannatr03





sco_mehanodd01





sco_mehanodd02





sco_mehanodd03





sco_mehansonc01





sco_mehansonc02





sco_mehansonc03





sco_mehedelec01





sco_mehedevil01





sco_mehedholy01





sco_mehedodd01





sco_mehedsonc01





sco_positive





sco_swar3blue





sco_wraith





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Model File (all .mdl)CategoryHead/Hand (not prescriptive!)Descriptive NameUsually Used In ColumnSpells.2da EntriesNotes
spr_arrowfire





spr_beholdbeam





spr_ectoacid01





spr_ectocold01





spr_ectoevil01





spr_ectofire01





spr_ectomind01





spr_ectonatr01





spr_ectoodd01





spr_ectosonc01





spr_fireball





spr_los




This is actually bascially a blank/empty sound effect, and thus not really worth using, likely a placeholder or just dummy for Bioware to use.
spr_magicmissile





spr_ringsmal





visualeffects.2da

SIM Sound Effect List

Model File (all .mdl)CategoryHead/Hand (not prescriptive!)Descriptive NameUsually Used In ColumnSpells.2da EntriesNotes
sim_barkskin





sim_blinddeaf





sim_bonabil





sim_bonac





sim_bonholy





sim_cntglobe





sim_cntmantle





sim_cntresist





sim_destruct_low





sim_destruct





sim_disease





sim_exp2flame





sim_exp2frost





sim_exp2light





sim_explacid





sim_explflame





sim_explfrost





sim_explight





sim_explsonic





sim_explsun





sim_heal01





sim_heal02





sim_heal03





sim_heal04





sim_heal05





sim_healcond





sim_healdead





sim_holheal02





sim_holheal04





sim_holheal06





sim_lashfire





sim_magblue





sim_magbreach





sim_magdisj





sim_magdisp





sim_magdoom





sim_magknock





sim_magpoly





sim_magsee





sim_magsilenc





sim_magsilence





sim_magsleep





sim_magsuper





sim_mentcharm





sim_mentconf





sim_mentdaze





sim_mentdomn





sim_mentfear





sim_mentstun





sim_movhaste





sim_movparal





sim_movslow





sim_negabil





sim_negative





sim_negdeath





sim_negdeath2





sim_negharm





sim_poison01





sim_protdeath





sim_protelem





sim_protevil





sim_protgood





sim_protmagic





sim_pulscold





sim_pulse





sim_pulsfire





sim_pulsholy





sim_pulsnatr





sim_pulsneg





sim_pulswater





sim_pulswind





sim_raycold





sim_rayevil





sim_rayfire





sim_rayholy





sim_raylight





sim_raymind





sim_rayodd





sim_shadeshield





sim_shwngacid01





sim_shwngcold01





sim_shwngelec01





sim_shwngevil01





sim_shwngfire01





sim_shwngheal01





sim_shwngholy01





sim_shwngmind01





sim_shwngnatr01





sim_shwngodd1





sim_shwngsonc01





sim_spike





sim_stoneskin





sim_strkfire





sim_strkholy





sim_unsummon





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