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As of 1.87.8193.35 you can now just have a single portrait and it can be DDS so the best of both worlds. The easiest one to use is just to have the largest possible size as _h and m and let the game resize it as needed (noting the TXI fix above if you sort the rest of the portraits into DDS).
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| Portrait Size | Letter | Minimum Resolution | EE Recommendation | Usage |
|---|---|---|---|---|
| Huge | h | 256x512 canvas; upper 256x400 used | 1024 x 2048 - recommended to fit the UI max scaling of x4, game uses it for other slots automaticallyn/a - just use the _m size for new portraits | Character Creation (not needed for placeables) |
| Large | l | 128x256 canvas; upper 128x200 used | n/a - just use the _h m size for new portraits | Character Sheet (not needed for placeables) |
| Medium | m | 64x128 canvas; upper 64x100 used | n/a - just use the _h size for new portraits 1024 x 2048 - recommended to fit the UI max scaling of x4, game uses it for other slots automatically | Conversations, examine panel |
| Small | s | 32x64 canvas; upper 32x50 used | n/a - just use the _h m size for new portraits | Party bar, radial menus |
| Tiny | t | 16x32 canvas, upper 16x25 used | n/a - just use the _h m size for new portraits | Mouse over name windows, chat window |
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