Overhaul Changes
Generally the spellbook adds some really useful utility and Hide in Plain Sight at level 8 makes it useful to advance this class further.
- Add class spell book (Wizard-like, learn spells from scrolls, ability score: Intelligence) and remove the feat spells
- Clarified Uncanny Dodge 2 allows you to resist sneak attacks from enemies in the feat description (EE built in buff)
- NWN2 improvement:
- Hide in Plain Sight
- added at
- level
- 8
Spellbook
From the source it is:
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(PRESTIGE CLASS)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.
WARNING: To cast a spell, a assassin must have a Intelligence score of 10 + the spell's level. For example, to cast a 2nd-level spell, a assassin must have a Intelligence of 12.
- Hit Die: d6.
- Proficiencies: Simple Weapons, Light Armor Proficiency.
- Skill Points: 4 + Int Modifier.
- Class Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device.
- Primary saving throw(s): Reflex.
- Base attack bonus: Medium (+3/4 per level).
- Spellcasting: Assassin Spells. Arcane (Intelligence-based, spell preparation is required, spell failure from armor is a factor); assassins begin knowing 3 plus the assassins intelligence modifier 1st-level spells. They also learn 2 spells per level and can learn spells from scrolls.
REQUIREMENTS:
Alignment: Any evil.
Skills: Hide 8 ranks, Move Silently 8 ranks.
ABILITIES:
Level
1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
Use Poison - Automatic success when coating a weapon with poison.
2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
+1 Fortitude save vs. poison.
3: Death Attack +2d6 - Death attack improves.
4: +2 Fortitude save vs. poison.
5: Death Attack +3d6 - Death attack improves.
Uncanny Dodge 2 - +1 reflex saving throws, plus you resist sneak attacks from lower level attackers.
6: +3 Fortitude save vs. poison.
7: Death Attack +4d6 - Death attack improves.
8: +4 Fortitude save vs. poison.
Hide in Plain Sight
9: Death Attack +5d6 - Death attack improves.
10: Uncanny Dodge 3 - +2 reflex saving throws.
+5 Fortitude save vs. poison.
EPIC LEVELS:
You are the epic assassin, capable of sliding from shadow to shadow; lying in wait until your target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.
Hit Die: d6.
Skill Points at Each Additional Level: 4 + Int Modifier.
Bonus Feats: The epic assassin gains a bonus feat every four levels after 10th.
Special:
Sneak Attack: improves by +1d6 every two levels after 9th.
Poison Saving Throws: an additional +1 for every two levels after 10th on the assassin's saving throws against poison.
Epic Assassin Bonus Feats List:
Epic Reflexes, Epic Skill Focus (hide), Epic Skill Focus (move silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self-Concealment, Superior Initiative. |
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