...
- Lionheart - NWN2 spell that provides immunity to fear. This is more a party helping spell due to their Aura of Courage though.
- Draconic Might - Adds bonus stats, armor. Wiz/Sor/Paladin though.
- Undead Bane - Paladin only spell to enhance a weapon versus Undead
- Favor of the Martyr - Paladin only spell, it supresses a ton of horrible effects. In NWN probably worth making it cleanse them + make immune for the duration.
- Glory of the Martyr - Paladin only spell, Shield Other plus it does an explosion if you die. Needs Shield Other.
- Sacred Haven - +2 AC (dodge?), and no loss of dex to AC. Can also lay on hands on them (would need special NUI interaction for this).
- Seek Eternal Rest - Paladin only. Improves Turn Undead.
- Word of Binding - A paladin only spell that is a reflex save or the target can't use their hands and can't move fast. Not sure how best that's done via. the effects we have though. Daze possibly? Allows movement but no spellcasting or attacks. But I think it stops all spellcasting so verbal only spells also can't be cast.
- Angelskin - damage reduction. We'd make it general or vs. Evil only.
Could also copy a few spells in from other classes. Key ones might be Raise Dead and some of the stat buffing spells (charisma, wisdom at least). Then any new Cleric spells which overlap Paladin are preferred.
Some potential changes to boost the class: (Some ideas here)
- Add Cantrips to the Paladin spellbook and move Virtue and other rubbish spells to that level.
- Free Extra Smiting (in 3.5E Paladins get 5 uses by level 20, sadly NWN mechanics this ability usage is hardcoded so needs this feat). Likely add around level 10.
- Could also potentially increase the base Smite Evil to be 2 uses/day so it equals out to 5 uses at 20 this way, would give a better feeling earlier on.
- Have Remove Disease increase in uses at 6, 9 etc. (in 3E it increases the amount it's used "per week" but make it "per day" should be fine in NWN with its faster paced combat and annoying disease affecting party members). NWN2 did this.
- Aura of Courage - Have this also be an spell-feat to provide an aura that allies get +4 vs. Fear in an aura
- Pathfinder adds Aura of Justice/Faith/Righteousness with various bonuses, could use as a basis for improvements.
- Bonus Feats - Maybe 11 and 19 like dalelands. This list probably needs a bit of tweaking (maybe some combat feats as well).
- Combat Casting, Divine Might, Divine Shield, Empower Spell, Extend Spell, Extra Turning, Greater Spell Focus, Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Still Spell
- Boost Lay on Hands usage - Pathfinder does "Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier." but basically having it be 1 use every 2 levels should be sufficient and improve the higher level paladins significantly. This just needs more feats adding.
If we get further changes to feats or whatever in the game could consider adding some capstone or changes to Smite Evil that then apply bonuses. Could actually maybe do this in the OnPhysicalAttacked of creatures allowing these to be detected on the attack however you can't tell if they hit.
...