Shadowdancers are a bit weird in NWN - HIPS is a very powerful level dip but now a bit more balanced with 6 second cooldown, so the focus needed is on buffs to make the other abilities much more thematic and useful so people want to take more shadowdancer levels.
The Summon Shadow changes are the most significant allowing a clone of the character (all feats, items) except no usable abilities.
For reference 3E Shadowdancer and 3.5E Shadowdancer.
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- Shadowdancer and weapon master are the only classes lacking the generic class skills craft weapon, craft trap, craft armor as well as concentration and parry (all are cross-class skills). They also should get Bluff.
Things to consider:
- Maybe move level 1 dip HIPS to a later level. This might no longer be necessary however with 6 second cooldown. Level 3 or 6 might be good.
- Replace Slippery Mind and Improved Evasion and change it to just the Rogue bonus feat list, and make it available at more levels. If we then extend the Rogue bonus feat list it'll affect them too.
- Re-add Shadow Jump since we could do this (but it can break modules).
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