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✅ Num Faces – Controls polygon count
✅ Octree Rendering – Helps with structure refinement
✅ Steps Count – Affects model detail level (aim for 50 to 75)
✅ Guidance scale – Affects how much the 2d image will be used exactly to generate model/texture or how much freedom AI can get to make up its own design. able to set between 0 and 100. 75 default which means 75% follow the image. Higher values tend to produce better looking models. lower values result is more like playdo mess.
✅ Texture Size – Defines texture resolution
✅ Delight Settings – Adjusts texture lighting and color balance
✅ Upscaler 4x – Improves texture quality (OFF by default; should be turned ON). A 6x better quality ai upscaler extra plugin is recommended.
✅ Camera Settings – You can add more camera angles by adding in the degree numbers in the comma separated list. Default is 6 camera positions (front, back, left, right, top, bottom stored as 90 degree angles). if you add in extra 45 degree angles you get more coverage which helps to paint the model better. note: more angles takes more vram. You see the extra camera position and image produced when you run the workflow.
✅ Primitive reference image size (Texture Memory Renderer) – Recommended increase to 786MB or 1024MB (Default is 512MB, but at 1024MB, the AI may generate unintended details. try it with 1024 and different seeds to shake off the small chance of painting hallucination, or reduce memory to 786mb)
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