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The screen shot of Blender 3D gorilla model shown has 20K faces, which was achieved by splitting the original model into two meshes (top and bottom halves, each with 10K faces) by cropping the 2d image into two parts from the belt: part below is waist and legs, part above is torso, arms and head. This generated two 3d model meshes and was then merged as one model in Blender. This technique is useful for optimization for Neverwinter Nights, where the per-mesh face limit is 10K. Also breaking the model into meshes with less to create per part makes it more detailed and easier for the 3d generator limited texture memory.

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