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Screen shot of Blender 3D gorilla model shown has 20K faces, which was achieved by splitting the original model into two meshes (top and bottom halves, each with 10K faces) by cropping the 2d image into two parts, generating the two 3d model meshes and merging them in Blender. This technique is useful for optimization for Neverwinter Nights, where the per-mesh face limit is 10K.
Ease of Use & Batch Processing
📌 No programming or workflow setup is required— open the provided workflow and simply tweak a few parameters to match your hardware, and you can generate a fully textured 3D model in 1 to 3 minutes.
📌 Batch processing is supported, allowing you to generate multiple models at once with different image settings.
Fine-Tuning Settings for Best Results
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✅ Num Faces – Controls polygon count
✅ Octree Rendering – Helps with structure refinement
✅ Steps Count – Affects model detail level
✅ Texture Size – Defines texture resolution
✅ Delight Settings – Adjusts texture lighting and color balance
✅ Upscaler 4x – Improves texture quality (OFF by default; should be turned ON). A 6x better quality ai upscaler extra plugin is recommended.
✅ Texture Memory Renderer – Recommended increase to 786MB or 1024MB (Default is 512MB, but at 1024MB, the AI may generate unintended details)
Ease of Use & Batch Processing
📌 No programming or workflow setup is required—simply tweak a few parameters to match your hardware, and you can generate a fully textured 3D model in 1 to 3 minutes.
📌 Batch processing is supported, allowing you to generate multiple models at once (hardware-dependent).
Getting the Best Results from Your 2D Images
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