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Screen shot of Blender 3D gorilla model shown has 20K faces, which was achieved by splitting the original model into two meshes (top and bottom halves, each with 10K faces) by cropping the 2d image into two parts, generating the two 3d model meshes and merging them in Blender. This technique is useful for optimization, especially for  for Neverwinter Nights, where the per-mesh face limit is 10K.

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