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- You can open more than one area at a time in tabs, and even copy between them
- Script parameters built into conversations hugely lowering the amount of scripts needed for conversation scripts
- Double clicking an object can open the properties of it, and undo/redo supports moving objects not just placing/deleting them
- Visual transformations of object can be baked into placed objects in the game (and done dynamically with script commands)
- Support for ambient/battle music not having TLK entry references, can be now done with strings (various 2da Files now have this)
- Additional Ossian Studios content from Darkness over Daggerford (models, creatures, etc), Tyrants over Moonsea and new and revamped tilesets
- ERF files (.HAK and .MOD usually) can now contain near unlimited items compared to ~16K in 1.69. A 2GB filesize per-ERF is still in place but it allows modules to keep all blueprints, area files and scripts in one module now.
- Lots of minor quality of life improvements such as alphabetically ordered lists, panel UI changes and bugfixes
Custom Content Changes
Improvements include a lot of unhardcoding of various things and new things you can do:
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