| Tile Path Node | ASCII Art | Picture | Notes |
|---|
| A |
| Code Block |
|---|
---------
[ | ]
[ | ]
[---+---]
[ | ]
[ | ]
--------- |
|
|
|
| B |
| Code Block |
|---|
---------
[ | ]
[---+-+ ]
[ +-]
[-+ | ]
[ | | ]
--------- |
|
|
|
| C |
| Code Block |
|---|
---------
[ | | ]
[ | | ]
[--+ +--]
[ | | ]
[ | | ]
--------- |
|
|
|
| D |
| Code Block |
|---|
---------
[ | | ]
[-+ +-]
[ ]
[-+ +-]
[ | | ]
--------- |
|
|
|
| E |
| Code Block |
|---|
---------
[ | | ]
[-+ | ]
[ +--]
[-+ | ]
[ | | ]
--------- |
|
|
|
| F |
| Code Block |
|---|
---------
[ | | ]
[ | | ]
[--+-+--]
[ | | ]
[ | | ]
--------- |
|
|
|
| G |
| Code Block |
|---|
---------
[ | | ]
[ | | ]
[--+++--]
[ | ]
[ | ]
--------- |
|
|
|
| H |
| Code Block |
|---|
---------
[ ]
[ ]
[---+ ]
[ | ]
[ | ]
--------- |
|
|
|
| I |
| Code Block |
|---|
---------
[ | ]
[ | ]
[---+ ]
[ | ]
[ | ]
--------- |
|
|
|
| J |
| Code Block |
|---|
---------
[ | ]
[ +-]
[ ]
[-+ ]
[ | ]
--------- |
|
| NOTE: this is wrong in the ASCII need to amend |
| K |
| Code Block |
|---|
---------
[ | | ]
[ | +-]
[-+ ]
[ +---]
[ | ]
--------- |
|
|
|
| L |
| Code Block |
|---|
---------
[ | ]
[ | ]
[ + ]
[ | ]
[ | ]
--------- |
|
|
|
| M |
| Code Block |
|---|
---------
[ | | ]
[ | | ]
[ + + ]
[ | | ]
[ | | ]
--------- |
|
|
|
| N |
| Code Block |
|---|
---------
[ | ]
[ | ]
[ + ]
[ ]
[ ]
--------- |
|
|
|
| O |
| Code Block |
|---|
---------
[ | | ]
[-+ /-]
[ + ]
[-/ +-]
[ | | ]
--------- |
|
|
|
| P |
| Code Block |
|---|
Deleted definition |
|
| "Removed" so unused so don't use it (who knows might be at somepoint reused). Instead use T for a total pathfinding blocker (eg all black wall tiles in interior areas) |
| Q |
| Code Block |
|---|
---------
[ | | ]
[ | | ]
[-+ /--]
[ + ]
[ | ]
--------- |
|
|
|
| R |
| Code Block |
|---|
---------
[ | ]
[ + ]
[-+ \--]
[ | | ]
[ | | ]
--------- |
|
|
|
| S |
| Code Block |
|---|
---------
[ | | ]
[ | | ]
[-+ +-]
[ ]
[ ]
--------- |
|
|
|
| T |
| Code Block |
|---|
---------
[ ]
[ ]
[ ]
[ ]
[ ]
--------- |
|
| A blocker pathfinding node, use for all black wall tiles in interior areas or areas of sea or similar no-pathingfinding tiles |
| U |
| Code Block |
|---|
---------
[ | ]
[ \ ]
[-+ +-]
[ / ]
[ | ]
--------- |
|
|
|
| V |
| Code Block |
|---|
---------
[ | ]
[ + ]
[ --]
[ / ]
[ | ]
--------- |
|
|
|
| W |
| Code Block |
|---|
---------
[ | ]
[ + ]
[-- ]
[ \ ]
[ | ]
--------- |
|
|
|
| X |
| Code Block |
|---|
---------
[ | ]
[ + ]
[-+ ]
[ ]
[ ]
--------- |
|
|
|
| Y |
| Code Block |
|---|
---------
[ | ]
[ + ]
[ ]
[ + ]
[ | ]
--------- |
|
|
|
| Z |
| Code Block |
|---|
---------
[ | ]
[---+ ]
[ +-+-]
[-+/ | ]
[ | | ]
--------- |
|
|
|
| a |
| Code Block |
|---|
---------
[ | | ]
[ | + ]
[--+++--]
[ | ]
[ | ]
--------- |
|
|
|
| b |
| Code Block |
|---|
---------
[ | | ]
[ + | ]
[--+++--]
[ | ]
[ | ]
--------- |
|
|
|
| c |
| Code Block |
|---|
---------
[ | | | ]
[ | | | ]
[-+-+-+-]
[ | ]
[ | ]
--------- |
|
|
|
| d |
| Code Block |
|---|
---------
[ | | | ]
[ | + | ]
[-+ +-]
[ \ / ]
[ | ]
--------- |
|
|
|
| e |
| Code Block |
|---|
---------
[ | ]
[---+-+ ]
[--- +-]
[-+ | | ]
[ | | | ]
--------- |
|
|
|
| f |
| Code Block |
|---|
---------
[ | | | ]
[ | | | ]
[-+ + +-]
[ | | | ]
[ | | | ]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| g |
| Code Block |
|---|
---------
[ | | | ]
[ | | | ]
[-+-+ +-]
[ | | | ]
[ | | | ]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| h |
| Code Block |
|---|
---------
[ | ]
[---+-+ ]
[----/+-]
[-+ | | ]
[ | | | ]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. Similar to e only with two of the areas connected. |
| i |
| Code Block |
|---|
---------
[---+---]
[ | ]
[-+ | +-]
[ | ]
[---+---]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| j |
| Code Block |
|---|
---------
[---+---]
[ ]
[-+ +-]
[ ]
[---+---]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| k |
| Code Block |
|---|
---------
[ | | | ]
[-+ | | ]
[---+ +-]
[-+ | | ]
[ | | | ]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| l |
| Code Block |
|---|
---------
[ | | | ]
[-+ | +-]
[---+---]
[-+ | +-]
[ | | | ]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| m |
| Code Block |
|---|
---------
[ | | | ]
[-+ | +-]
[ + ]
[-+ | +-]
[ | | | ]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| n |
| Code Block |
|---|
---------
[ | | | ]
[-+ + +-]
[ ]
[-+ + +-]
[ | | | ]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| o |
| Code Block |
|---|
---------
[ | | | ]
[-+ | | ]
[ + +-]
[-+ | | ]
[ | | | ]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| p |
| Code Block |
|---|
---------
[ | | ]
[-+ | ]
[-+ +-]
[-+ | ]
[ | | ]
--------- |
|
| Added in later Bioware patches so may not be used in the earliest tilesets. |
| q |
| Code Block |
|---|
---------
[ | | ]
[-+ | ]
[-----+-]
[-+ | ]
[ | | ]
--------- |
|
| Added in 1.87.8193.35. |
| r |
| Code Block |
|---|
---------
[ | | | ]
[-+ + +-]
[-+ +-]
[-+ + +-]
[ | | | ]
--------- |
|
| Added in 1.87.8193.35. |
| s |
| Code Block |
|---|
---------
[ | | ]
[-+ +-]
[-+ +-]
[-+ + +-]
[ | | | ]
--------- |
|
| Added in 1.87.8193.35. |
| t |
| Code Block |
|---|
---------
[ | | ]
[-+ +-]
[ +---]
[-+ | +-]
[ | | | ]
--------- |
|
| Added in 1.87.8193.35. |
| u |
| Code Block |
|---|
---------
[ | | | ]
[-+ | +-]
[ +---]
[-+ | +-]
[ | | | ]
--------- |
|
| Added in 1.87.8193.35. |
| v |
| Code Block |
|---|
---------
[ | | | ]
[-+ | +-]
[-+ +---]
[-+ | +-]
[ | | | ]
--------- |
|
| Added in 1.87.8193.35. |
| w |
| Code Block |
|---|
---------
[ | ]
[ + ]
[-+ +-]
[ + ]
[ | ]
--------- |
|
| Added in 1.87.8193.35. |
| x |
| Code Block |
|---|
---------
[ | ]
[-+ ]
[ ]
[-+ +-]
[ | | ]
--------- |
|
| Added in 1.87.8193.35. |