...
| Class Name | Source | Basic Overview | Notes and Implementation Potential |
|---|---|---|---|
| Archivist | 3.5E Heroes of Horror variant, p. 82 (Archivist) | A wizard, but uses cleric spells essentially. Gets some bonus abilities, uses Int as the DC modifier and Wisdom for the spellbook modifier. This balances it since it needs 2 stat bonuses to really use. | Will need GetSpellSaveDC alterations (since Wisdom is used for the spellbook and learning spells, but Intelligence used for the save DC), but other than that may "just work" more or less. Lore Mastery is probably the only "useless" thing and can perhaps be replaced with a simple Skill Focus: Lore and Greater Skill Focus: Lore as free feats. The bonus abilities are "neat" and at least make use of Lore (or "knowledge") versus monsters. Select feat - select enemy - gain aura to help allies for a while based on their racial type. Yes it's another cleric-like spellcaster but at least a semi-interesting one needing 2 characteristics to invest into so it's not instantly better than either class by itself. Sorta has some wizard stuff (bonus feats) and some cleric. If you want to just class cleric spells pure cleric is probably still "better". Epic Archivist would presumably just take a page from the Cleric feats available. |
| Favoured Soul | 3.5E Complete Divine variant, p. 6 | A sorcerer who casts cleric spells essentially. 2 stat modifiers needed, Wisdom for DC and Charisma to learn spells/slot bonuses, making it "balanced" (really, a bit more tough to use!). Another option is the "Mystic" class which is a Sorcerer-type Cleric but has less spell slots and so forth. | Will need GetSpellSaveDC alterations (uses Wisdom to increase DC, but Charisma for learning spells and slot bonuses). It should just work mostly otherwise. Similar to Sorcerer. Difficult parts mainly is enforcing a particular Weapon Focus or Weapon Specialisation, but could just let them be taken who cares on restricting it. Need to test how Energy Resistance (which is NWN, albeit a epic feat called "Epic Energy Resistance") can be done as a bonus feat selection, else perhaps just pre-select them...? Wings will need level up scripts I think, is hardcoded for Red Dragon Disciple. Will be purely visual. The damage reduction at the end should be 10/+1 I guess, not great but similar to the Monks. |
| Warlock | 3.0 or 3.5? Bits of both?5E Complete Arcane, p5 (2nd link) | A 3rd kind of caster compared to divine and arcane! | This is potentially difficult to do, but some options:
Once a way of doing spellbooks is sorted, and you get a good action plan to allow for proper spellcasting ala Concentration checks etc., the actual spell scripts are reasonably easydue to some limitations around the EE spellbooks. |
| Spirit Shaman | 3.5E Complete Divine variant, p. 14 | A rather oddball "things versus spirits" class but has some nice thematic elements. Also acts like a Sorcerer (chooses spells, spontaneous casting) but with Druid spell list, using Wisdom for spell level and Charisma for DC. | While this isn't quite to the 3.5E version it's close enough to use NWN:EEs spellbook functionality. Favored of the Spiritswould need editing the player On Death script (or creature On Death if a NPC) to apply. Most other things seem reasonable. |
| Swashbuckler | 3.5E Complete Warrior variant, p. 11 | A class focusing on additional damage, eg bonuses from intelligence or additional reflex and AC. Many abilities only work with light armor. | Some bits of jank abound with NWN but the class may be mostly doable, albeit with some effects involved... Main issue is the On Critical Hit ability. Need some engine entry points for that. But it's reasonably unique at least. This could also be made into a "Parry" class if the engine supported additions to parry (plus the unlocking of all parry attacks working). |
...