...
Note that arbitrary TLK string editing isn't included, but you can add custom tables to have some TLK strings added.
| Game Data Type | Editable? | Notes |
|---|---|---|
| Race Data | Yes | Races and race feats can be added |
| Class Data | Yes | Classes, Class Feat lists, Bonus Feat lists, Skill lists, BAB, Saving Throw tables, Prerequisites, Stat Changes, Spell Slots and Known Spells can all be edited. |
| Package Data | Yes | Packages, Equipment, Spell/Feat/Skill preferences. |
| Domains | Yes | Note |
| : you cannot have level 0 domain spells due to engine |
| limitations (not that D&D does) | ||
| Spells | Yes | All usual spell data |
| Feats | Yes | All usual feat data plus master feats, note they can be categorised as the toolset. |
| Skills | Yes | All usual skill data |
| Diseases | Yes | |
| Poisons | Yes | |
| Base Items | Yes | All the properties of items |
| Item Properties | Yes | Categories for each item type, linked to item properties consisting of their tables, cost tables and parameter tables. |
| Damage Types |
| Yes | Includes damagehitvisuals and ammo types | |
| Traps | Yes | |
| Animal Companions | Yes | |
| Familiars | Yes | |
| Appearance Data | Yes | Also includes movement sound sets. |
| Polymorphs | Yes | |
| Area of Effects | Yes | |
| Soundsets | Yes | Along with editing soundset.2da you can add new soundset files which are exported to the correct SSF format. Note soundsettype.2da can't be edited (although not sure why you'd need more categories). |
| Weapon Sounds | Yes | |
| Inventory Sounds | Yes | |
| Portraits | Yes | |
| Visual Effects | Yes | Includes Programmed Effects (progfx.2da) as well. |
| Not Included but useful (TLK needed) | ||
|---|---|---|
| Load Screens and Load Screen Hints | No | Load Screens don't need TLK strings but Load Screen Hints do. |
| Effect Icons | No | |
| String Tokens | No | |
| Bodybag | No | |
| Phenotypes and Armor Parts and Cloaks | No | |
| Tail and Wing entries | No | |
| Not included but useful (No TLK) | ||
| Placeable Appearances and Sounds | No | |
| Generic Door Appearances | No | |
| Skyboxes | No | |
| Weather | No | |
| Ambient Music and Ambient Sounds | No | |
| Armor | No | While AC isn't editable the rest are and technically new entries can be added |
| Actions | No | While hardcoded the icon references are not |
| Encumbrance | No | |
| Experience Table | No | |
Item Value | No | Item Level Restrictions 2da |
Skill vs. Item Cost | No | Used to determine if an item can be equipped by rogues with UMD. |
Rest Duration | No | This can be useful to edit down the long rest times if a custom rest system is put in place. |
| Not included and less useful | ||
| Cursors | No | Only used for the mouseover of triggers, but still some minor point to having it |
| Tileset edge and Tileset Doors | No | Very tileset specific |
| Surface Materials | No | |
| State Scripts | No | |
| Character Generation Clothing | No | |
| Creature Speed and Sight Range | No | New entries can be added (and editing the more hardcoded ones can be useful). Note creature size is basically hardcoded so no point to have that. |
| Environments | No | environment.2da defines area presets for colours etc. |
| Waypoints | No | |
| Not included and very specific | ||
| Repute and Reputation Adjustments | No | Default faction reputations in repute.2da and repadjust.2da |
| Excite Duration | No | |
| Encoding 2da | No | Used for specific language changes for the game |
| Difficulty Settings | No | |
| Epic Attacks | No | |
| Epic Saves | No | |
| Damage Levels | No |