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Spell Name

Sources

Class/Spell Level

DescriptionNotesWork Required

Blur

3.0E

Brd 2, Sor/Wiz 220% miss chance

This is a simple defensive spell.

Sadly we can't have True Seeing penetrate it however, but 20% miss chance isn't the worst when you have True Seeing (see: Improved Invisibility!)

Icon

VFX: Have made updated Blur and Displacement VFX to use the transparency progfx but a proper "blurring" shader VFX would be great.

Cone of Dimness

3.5E Spell Compedium

Sor/Wiz 3Blindness vs. Will save, and repeated save but if passed still 20% miss chance

A cone of dimness sounds fun visually! Illusion needs more spells and this is perfect - a simple Blindness effect and EffectRunScript that will remove the Blindness and add a 20% miss chance effect instead.

Note the range is 60ft cone, which is quite long but is around 10M so we'll use that.

Icon

VFX for the cone, for now done a recoloured Color Spray with Purple. Can't seem to get grey oh well.

Sound for the cone, am reusing the Color Spray one but may need a new one (or downpitch the color spray one).

Solipsism3.5E Spell Compendium and NWN2

Sorcerer/Wizard 7

Will Save else helpless for 1 round/level (is a Mind Affecting saving throw but no specific effect type).

With a new VFX and sounds this would be a reasonably good equivalent to "Power Word: Stun", "Finger of Death" and "Bigby's Grasping Hand" as other "save or die/stun" spells but for Illusion.

NWN2 uses EffectCutsceneParalyze so we'll do the same (although maybe it should be cleared by Clarity?).

Icon for spell

Icon for the effect would be nice (ie a red version of the spell icon)

VFX is a basic yellow and white glow. Similar to Paralysis which it basically is. Could use a new impact VFX and special sound.

Unnerving Gaze

Book of Vile Darkness

Sorcerer / Wizard 0Will save else -1 on attack rolls for 1 round/level

A suitable level 0 illusion spell for Wizards!

Yes similar to Flare (except Flare is 1 minute duration, but it is "Dazzled" which shouldn't stack) but will saves are lower on fighters etc. compared to flares fortitude save.

Icon

VFX would be good to use although for now using generic stuff.

Necromancy

Spell Name

Sources

Class/Spell Level

DescriptionNotesWork Required

Mass Inflict Light Wounds

Mass Inflict Moderate Wounds

Mass Inflict Serious Wounds

Mass Inflict Critical Wounds

3.5E PHB

Light

Moderate

Serious

Critical

Cleric 5/6/7/81/2/3/4d8 + 1 - 25/30/35/40 negative damage to One creature/level, no two of which can be more than 30 ft. apart 

We don't have a touch attack for these, and was Fortitude save for Circle of Death now is a Will save to match the Cure versions.

New icons, VFX as per Inflict range

Transmutation

Spell Name

Sources

Class/Spell Level

DescriptionNotesWork Required

Baleful Polymorph

3.5E

Drd 5, Sor/Wiz 5Polymorph the target into a chicken

This is a fun disabling spell. We'll simplify it significantly and make the duration shorter.

It won't work against certain creature types (Shapechangers). Arelith balanced this more by having it only affect medium or smaller humanoids as well which may make sense (no changing dragons etc.).

The "Polymorph Other" spell could be another spell that essentially allows you to buff allies instead of attack enemies.

Icon

VFX: Could use an anti-polymorph VFX and sound effect to match (maybe reverse the sound polymorph uses)

Darkvision

3.0E

Same as UltraivsionDarkvision feat.

Easy to do we also add +5 spot to give it a use.

Icon (base off Darkvision feat)

Disintegrate

3.0E

3.5E

Sor/Wiz 7Magical damage and chance to turn them to dust

We should add the 3.5E version which is more solid - damage and if they're killed by it, we get the cool effect. Else it's "just" another save-or-die spell.

Icon

Bioware included a Disintegrate ray in the games default files

We have a VFX from spellmans for the dust

Heroics

3.5E Spell Compendium

Sor/Wiz 2The heroics spell temporarily grants the subject a feat from the fighter's bonus feat list. For the duration of the heroics spell, the subject can use the feat as if it were one of those the creature had selected. All prerequisites for the feat must be met by the target of this spell.

This is very usable with EffectBonusFeat! Notably we just need to have the subspells choice setup sensibly, based on the fighter bonus feat list based on a "priority list". Tries to do the highest ones and works down the list until one can be applied:

  • Appropriate Feat (Feat from the below selection based on equipped items)
  • Melee Active Feat (Improved Knockdown, Improved Disarm, Whirlwind Attack, Knockdown, Sap, Disarm, Called Shot)
  • Melee Mode Feat (Greater Cleave, Cleave, Improved Power Attack, Power Attack)
  • Unarmed Feat (Stunning Fist, Deflect Arrows, Improved Unarmed Attack)
  • Ranged Feat (Rapid Shot, Called Shot, Point Blank Shot)
  • Weapon Feat (Weapon Specialization, Weapon Focus, Weapon Finesse (if applicable))
  • Defensive Feat (Improved Expertise, Expertise, Spring Attack, Mobility, Dodge, Improved Parry, Deflect Arrows (if unarmed), Blind Fight)
  • Two-Weapon Fighting Feat (Improved two-weapon fighting, Ambidexterity, Two-Weapon Fighting)

Will need to make a function to check a feat can be taken, which will be not fun to write!

Icons - but maybe can used altered feat ones.

VFX

Lower Spell Resistance

Draconomicon

Clr 4, Sor/Wiz 4

This spell reduces the subject's spell resistance by 1 per caster level (maximum reduction 15).

This reduction can't lower a target's spell resistance below 0.

The target of the spell takes a penalty on its saving throw equal to your caster level.

A much more solid way to lower SR, but requires a (hard to make) save.

Icon

VFX maybe recolour breach, new SFX?

Shocking Grasp3.0E SRDSor/Wiz 11d8 + caster level electrical damage on melee touch attack.

Simple and effective level 1 spell. Easy to implement.

Icon

Doesn't really need anything else, can use existing VFX. A new VFX might be nice though.

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