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Due to quirks with the game engine and toolset this is a list of suitable uses of TGA. See also Textures for a full use case breakdown between formats.

Type of ImageNWNEE TGA Required/PreferredNotes
Mouse CursorsRequiredNWN:EE needs replacement and custom mouse cursors to be in TGA format
Item IconsRequired

TGA is used to validate that icons exist clientside (loading the icon at all) and serverside (eg in CopyItem), even if DDS can load once it's validated.

The toolset also extensively relies on TGA being present and only loads TGA files.

It also gets confusing since sometimes it needs a TGA to be present even if a PLT file would usually load. Go figure!

Palette definition filesRequired

The toolset uses these files so to match the game use TGA

PortraitsRequired for chargenFor new portraits TGA seems to be required (but only one size is needed now). See portraits.2da
Feat and Spell IconsNot required (but can be preferred)There is no reason to use TGA but it can help retain quality (especially if using the 32x32 standard icon size not a higher resolution version!), the toolset doesn't load these icons and they're not validated so it's reasonably safe to use DDS.
PortraitsNot required (not recommended)There are some instances of TGA still being needed (eg for save games) but this is less of a concern compared to saving lots of disk space. See portraits.2da
GUI IconsNot requiredShould load DDS fine, but as per Feat and Spell icons at 32x32 it's worth using TGA for quality, and sometimes even for higher resolution versions to retain quality at the cost of load times.
NUI Styling ImagesNeeds testingnui_skin data can point to new image files. Need to test if these need to be TGA or can now be DDS instead.