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| Spell Name | Sources | Class/Spell Level | Description | Notes | Work Required |
|---|---|---|---|---|---|
| Assay Resistance | Cleric 4, Sorcerer/Wizard 4 | +10 bonus to overcome a specific creatures SR. | Needs a custom ResistSpell check for thisImplemented with custom Resist Spell checks. | Icon VFX might be good but use the generic one for now. | |
| Power Word, Blind | 3.0E SRD | Sor/Wiz 8, War 8 | Blindness for creatures in an area up to 200HP. | This goes along well with Stun and Kill power word spells. The blind is permanent against low hit point creatures but the AI should be able to cope, and when the PC rests it gets removed. Seems to be indiscriminate as Power Word, Kill is. For now leaving them as Divination. Until perhaps more Divination spells are in play. | Icon VFX from Spellmans. New sound might be good. For now using Blindness/Deafness one. |
| Read Magic | Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 | Reads scrolls. Nice thematic cantrip. | Mainly because utility spells are limited in the game, and we'll be changing how Identify works so helps scroll users. Extended like ToEE to be both scrolls and potions. Will need to make these unidentified more though in the blueprints to be worthwhile. Made into Divination as per 3.5E, and since Divination really needs some love. | Icon Could use a nice VFX. We play the read animation maybe replace that. |
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