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ConjSoundVFX / CastSoundVFX typically are used 1:!, but if a ground visual is used, it uses that sound over the hand/head sound. See examples like Mass Heal.

Model File (all .mdl)CategoryHead/Hand (not prescriptive!)Descriptive NameUsually Used In ColumnSpells.2da EntriesTypical ConjSoundVFX / CastSoundVFXPictureNotes
vco_ato2blueColourHandSmall Ball, BlueConjHandVisual


Unused blue ball VFX
vco_ato2grenColourHandSmall Ball, GreenConjHandVisual


Unused green ball VFX

vco_ato2purp

ColourHandSmall Ball, PurpleConjHandVisual


Unused purple ball VFX
vco_ato2redColourHandSmall Ball, RedConjHandVisualGreater Magic Weapon (545)sco_ato2red (Doesn't exist)

vco_ato2yeloColourHandSmall Ball, YellowConjHandVisual


Unused yellow ball VFX
vco_ato3blueColourHandSmall Ball, Blue againConjHandVisual


Unused blue ball VFX
vco_ato3orngColourHandSmall Ball, OrangeConjHandVisual


Unused orange ball VFX
vco_atomblueColourHandSmall Ball, BlueConjHandVisualBlade Thirst (Line 535)sco_atomblue (Doesn't exist)
Along with the above "ato" the "atom" ones do not have sound effects even though they're referenced. Monsters casting them do so silently which is a bit weird.
vco_atomgrenColourHandSmall Ball, GreenConjHandVisualKeen Edge (539), Blackstaff (541)sco_atomgren (Doesn't exist)

vco_atompurpColourHandSmall Ball, PurpleConjHandVisualBless Weapon (537)sco_atompurp (Doesn't exist)

vco_atomredColourHandSmall Ball, RedConjHandVisualMagic Weapon (544)sco_atomred (Doesn't exist)

vco_atomyeloColourHandSmall Ball, YellowConjHandVisualDeafening Clang (536)sco_atomyelo (Doesn't exist)

vco_gazeevilGazeHandGaze, EvilCastHandVisualGaze: Death (253), Destroy Chaos/Evil/Good/Law (254-256), Petrify (497) and Greater Wildshape variant (687)sco_gazeevil
Oddly all the "Gaze" versions are marked "vco_" but are used as Cast animations.
vco_gazeholyGazeHandGaze, HolyCastHandVisual


Unused and no sco_gazeholy SFX either
vco_gazemindGazeHandGaze, MindCastHandVisualGaze: Charm (250), Confusion (251), Daze (252), Dominate (258), Fear (260), Stunned (262). Krenshar Scare (276), Mind Blast (551), Greater Wildshape version of Mind Blast (693), Illithid Mindblast (789), Vampire Domination Gaze (800), Sea Hag Evil Eye (803)sco_gazemind

vco_gazeoddGazeHandGaze, OddCastHandVisualGaze: Doom (259), Paralysis (261)sco_gazeodd

vco_gazesoncGazeHandGaze, SonicCastHandVisualBeholder Anti Magic Cone (727)sco_gazemind
There is no sco_gazesonc so they reused sco_gazemind for this one usage.
vco_grndblueColourGroundGround, BlueConjGrndVisual


No associated SFX
vco_grndgrenColourGroundGround, GreenConjGrndVisual


No associated SFX
vco_grndleafNatureGroundGround, LeafConjGrndVisual


No associated SFX
vco_grndpurpColourGroundGround, PurpleConjGrndVisualDarkness (36), Shadow Conjuration: Darkness (345), Bane (449), Assassin Darkness (606), Greater Wildshape Driver Darkness (786), Shadow Blend (757)sco_megrdodd01

vco_grndredColourGroundGround, RedConjGrndVisual


No associated SFX
vco_grndskulSpecialGroundGround, SkullsConjGrndVisualCreate Greater Undead (29), Create Undead (30), Summon Shadow (564), Blackguard Create Undead (609)sco_grndskul
The only one with a SFX to match the VFX name.
vco_grndyeloColourGroundGround, YellowConjGrndVisual


No associated SFX
vco_lgrinacid01AcidGroundLarge, Ground Incantation, AcidConjGrndVisual


No associated SFX
vco_lgrincold01ColdGroundLarge, Ground Incantation, ColdConjGrndVisual


No associated SFX
vco_lgrinelec01ElectricityGroundLarge, Ground Incantation, ElectricityConjGrndVisualMass Haste (113)sco_lgrinelec01
Usuall the "Large, Ground Incantation" ones are used to supplement the hand or head visuals, but can be used solo in many cases.
vco_lgrinevil01EvilGroundLarge, Ground Incantation, EvilConjGrndVisualBlade Barrier (5), Circle of Doom (19), Energy Drain (51), Finger of Death (56), Magic Circle Against Good (105), Unholy Aura (187), Purple Dragon Knight Oath of Wrath (809)sco_lgrinevil01

vco_lgrinfire01FireGroundLarge, Ground Incantation, FireConjGrndVisualElemental Swarm (48)sco_lgrinfire01

vco_lgrinheal01HealGroundLarge, Ground Incantation, HealConjGrndVisualHeal (79), Healing Circle (80), Mass Heal (114)sco_lgrinheal01

vco_lgrinholy01HolyGroundLarge, Ground Incantation, HolyConjGrndVisualHoly Aura, Raise Dead, Magic Circle against Evil


vco_lgrinmind01MindGroundLarge, Ground Incantation, MindConjGrndVisualGlobe of Invulnerability, Greater Spell Breach, Spell Resistance, Spell Mantle, Dominate Person, Mass Charm, Protection from Spells, Premonition, Wounding Whispers, Epic Warding, Control Undead, Mindflayer Mindblast 10sco_lgrinmind01

vco_lgrinnatr01NatureGroundLarge, Ground Incantation, NatureConjGrndVisual


No associated SFX
vco_lgrinodd01OddGroundLarge, Ground Incantation, OddConjGrndVisualSummon Creature VII, Summon Creature VIII, Mass Blindness and Deafness, Shadow Shieldsco_lgrinodd01

vco_lgrinsonc01SonicGroundLarge, Ground Incantation, SonicConjGrndVisual


No associated SFX
vco_lgspracid01AcidGroundLarge, Ground Spirals, AcidConjGrndVisual


No associated SFX
vco_lgsprcold01ColdGroundLarge, Ground Spirals, ColdConjGrndVisual


No associated SFX
vco_lgsprelec01ElectricityGroundLarge, Ground Spirals, ElectricityConjGrndVisualInvisibility Purge, Invisibility Spheresco_lgsprelec01

vco_lgsprevil01EvilGroundLarge, Ground Spirals, EvilConjGrndVisualCloudkillsco_lgsprevil01

vco_lgsprfire01FireGroundLarge, Ground Spirals, FireConjGrndVisualIncendiary Cloudsco_lgsprfire01

vco_lgsprheal01HealGroundLarge, Ground Spirals, HealingConjGrndVisual


No associated SFX
vco_lgsprholy01HolyGroundLarge, Ground Spirals, HolyConjGrndVisualResurrection, Destructionsco_lgsprholy01

vco_lgsprmind01MindGroundLarge, Ground Spirals, MindConjGrndVisualGreater Spell Mantle, Dominate Monstersco_lgsprmind01

vco_lgsprnatr01NatureGroundLarge, Ground Spirals, NatureConjGrndVisualStorm of Vengeance, Summon Creature IX, Time Stopsco_lgsprnatr01

vco_lgsprodd01OddGroundLarge, Ground Spirals, OddConjGrndVisualGreater Planar Bindingsco_lgsprodd01

vco_lgsprsonc01SonicGroundLarge, Ground Spirals, SonicConjGrndVisualMordenkainens Sword, Black Blade of Disaster, PM Summon Undead, PM Summon Greater Undead, Mummy Dust, Dragon Knightsco_lgupelec01
Mostly summon spells. Reuses vco_lgupelec01 VFX.
vco_lgupelec01ElectricityGroundLarge, Upward Lines and orb, ElectricConjGrndVisual
sco_lgupelec01
Sound reused for vco_lgsprsonc01
vco_lgupevil01EvilGroundLarge, Upward Lines and orb, EvilConjGrndVisualGate, Power Word Kill, Weird, Ruin, Circle of Death, Wail of the Bansheesco_lgupevil01

vco_lgupfire01FireGroundLarge, Upward Lines and orb, FireConjGrndVisualFire Storm, Flame Strike, Meteor Swarm, Aura of Hellfiresco_lgupfire01

vco_lgupholy01HolyGroundLarge, Upward Lines and orb, HolyConjGrndVisualGreater Restoration, Undeath to Deathsco_lgupholy01

vco_lgupmind01MindGroundLarge, Upward Lines and orb, MindConjGrndVisualEthereal Visage, Mordenkainens Disjunctionsco_lgupmind01

vco_lgupnatr01NatureGroundLarge, Upward Lines and orb, NatureConjGrndVisualDismissal, Banishment, Natures Balance, Shapechange RED DRAGON, Shapechange FIRE GIANT, Shapechange BALOR, Shapechange DEATH SLAAD, Shapechange IRON GOLEM, Implosion, Sunbeamsco_lgupnatr01

vco_lgupodd01OddGroundLarge, Upward Lines and orb, OddConjGrndVisualPlanar Binding, Planar Ally, Horrid Wiltingsco_lgupodd01

vco_lgupsonc01SonicGroundLarge, Upward Lines and orb, SonicConjGrndVisual
sco_lgupsonc01
Actually has a sound effect but not used by any default spells
vco_mebalacid01AcidHandMedium, Balls, Acid ConjHandVisualAcid Splash (424), Quillfire (425), Dirge (445)sco_mebalacid01

vco_mebalcold01ColdHandMedium, Balls, ColdConjHandVisualDrown (437)None (used sco_mebalacid01)
No sco_mebalcold01 present.
vco_mebalelec01ElectricityHandMedium, Balls, ElectricConjHandVisualHold Animal (81), Hold Monster (82), Hold Person (83), Lesser Spell Breach (98), Lesser Spell Mantle (99), Electric Jolt (439), Flesh to Stone (485), Gedlees Electric Loop (520)sco_mebalelec01

vco_mebalevil01EvilHandMedium, Balls, EvilConjHandVisual


No sco_mebalevil01
vco_mebalfire01FireHandMedium, Balls, FireConjHandVisualDelayed Blast Fireball (39)sco_mebalfire01

vco_mebalheal01HealHandMedium, Balls, HealingConjHandVisual


No associated SFX
vco_mebalholy01HolyHandMedium, Balls, HolyConjHandVisual


No associated SFX
vco_mebalmind01MindHandMedium, Balls, MindConjHandVisual


No associated SFX
vco_mebalnatr01NatureHandMedium, Balls, NatureConjHandVisual


No associated SFX
vco_mebalodd01OddHandMedium, Balls, OddConjHandVisualLesser Planar Binding (96), BGFiendish (610)sco_mebalodd01

vco_mebalsonc01SonicHandMedium, Balls, SonicConjHandVisualAnimate Dead (2), Create Greater Undead (29), Glyph of Warding (549), PM_Animate_Dead (623)sco_mebalsonc01

vco_megrdacid01AcidGroundMedium, Ground, Acid ConjGrndVisual


No associated SFX
vco_megrdcold01ColdGroundMedium, Ground, ColdConjGrndVisual


No associated SFX
vco_megrdelec01ElectricityGroundMedium, Ground, ElectricConjGrndVisual


No associated SFX
vco_megrdevil01EvilGroundMedium, Ground, EvilConjGrndVisualEvards Black Tentaclessco_megrdevil01

vco_megrdfire01FireGroundMedium, Ground, FireConjGrndVisualWall of Fire (191), SHADES_Wall_of_Fire (343), Hellball (636, although uses sco_mehanevil03)sco_megrdfire01

vco_megrdheal01HealGroundMedium, Ground, HealingConjGrndVisual


No associated SFX
vco_megrdholy01HolyGroundMedium, Ground, HolyConjGrndVisualWord of Faith (194)sco_megrdholy01

vco_megrdmind01MindGroundMedium, Ground, MindConjGrndVisualGreater Dispelling (67)sco_megrdmind01

vco_megrdnatr01NatureGroundMedium, Ground, NatureConjGrndVisualGreater Stoneskin (74), Ultravision (365), Energy Buffer (369), Aura of Vitality (372), Regenerate (373), Monstrous Regeneration (525)sco_megrdnatr01

vco_megrdodd01OddGroundMedium, Ground, OddConjGrndVisualSummon Creature V (179), Summon_Creature_VI (180), Tensers Transformation (184), SHADES_Summon_Shadow (324), SHADOW_CON_Summon_Shadow (344), GR_SHADOW_CON_Summon_Shadow (349), Expeditious_Retreat (456), SHADOW_EVADE (477)sco_megrdodd01

vco_megrdsonc01SonicGroundMedium, Ground, SonicConjGrndVisual


No associated SFX
vco_mehanacid01AcidHandMedium, Hand, Acid (Variant 1)ConjHandVisualMestils Acid Sheath (524)

sco_mehanacid01 doesn't exist but is meant to be there (used in 2da)
vco_mehanacid02AcidHandMedium, Hand, Acid (Variant 2)ConjHandVisual


No associated SFX
vco_mehanacid03AcidHandMedium, Hand, Acid (Variant 3)ConjHandVisualMelfs Acid Arrow (115), GR_SHADOW_CON_Acid_Arrow (350), Bigbys Interposing Hand (459), Bigbys_Forceful_Hand (460), Bigbys_Grasping_Hand (461), Bigbys_Clenched_Fist (462), Bigbys_Crushing_Hand (463)sco_mehanacid03

vco_mehancold01ColdHandMedium, Hand, Cold (Variant 1)ConjHandVisual


No associated SFX
vco_mehancold02ColdHandMedium, Hand, Cold (Variant 2)ConjHandVisual


No associated SFX
vco_mehancold03ColdHandMedium, Hand, Cold (Variant 3)ConjHandVisualMagic Missile (107), Ice Storm (368), Isaacs Lesser Missile Storm (447), Isaacs Greater Missile Storm (448), Tashas Hideous Laughter (457), Ice Dagger (543)sco_mehancold03
Misused in Ice Storm as the "Head" targeted VFX. Works ok I guess.
vco_mehanelec01ElectricityHandMedium, Hand, Electric (Variant 1)ConjHandVisual

Lightning Bolt (101), Resurrection (153) (as Head node),

Technically "Trap spells" too but these are cast from placeables so not relevant.

sco_mehanelec01

vco_mehanelec02ElectricityHandMedium, Hand, Electric (Variant 2)ConjHandVisual
vco_mehanelec03ElectricityHandMedium, Hand, Electric (Variant 3)ConjHandVisual
Greater Spell Breach (72), Haste (78), Improved Invisibility (88), Ghostly Visage (120), Ethereal Visage (121), Storm of Vengeance (173) (as head node), Epic Blinding speed (647) (Also variants of Ghostly Visage / Improved Invisibility for feats/shades etc.)sco_mehanelec02

vco_mehanelec03Electricity
vco_mehanevil01EvilHandMedium, Hand, Evil (Variant 1)ConjHandVisualvco_mehanevil02Evil
HandMedium, Hand,
Evil
Electric (Variant
2
3)ConjHandVisual
vco_mehanevil03EvilHandMedium, Hand, Evil (Variant 3)
Minor Globe of Invulnerability (119), Premonition (134) (as head node), Weird (193) (as head node), Wounding Whispers (441) (as head node), Ball Lightning (516), Scintillating Sphere (526), Epic Warding (695) (as head node), Etherealness (724) (as head node)sco_mehanelec03
Used on quite a few spells, only a few electricity ones - many that are not electrical use a ground VFX and ground sound (like odd or mind).
vco_mehanevil01EvilHandMedium, Hand, Evil (Variant 1)ConjHandVisualBestow Curse (4), Negative Energy Burst (370)sco_mehanevil01

vco_mehanevil02EvilHandMedium, Hand, Evil (Variant 2)ConjHandVisualBlade Barrier (5), Vampiric Touch (188), Healing Sting (514), sco_mehanevil02

vco_mehanevil03EvilHandMedium, Hand, Evil (Variant 3)ConjHandVisual

Harm (77), Meteor Swarm (116) (as head node), Slay Living (164), Destruction (366), Inflict_Minor_Wounds (431), Inflict Light Wounds (432), Inflict Moderate Wounds (433), Inflict Serious Wounds (434), Inflict Critical Wounds (435), Touch Petrify (496), Undead Graft 1 / 2 (625/626), Deathless Master Touch (628), Hellball (636), Aura of Hellfire (761)

sco_mehanevil03
Wow this is used a lot!
ConjHandVisual
vco_mehanfire01FireHandMedium, Hand, Fire (Variant 1)ConjHandVisual



vco_mehanfire02FireHandMedium, Hand, Fire (Variant 2)ConjHandVisual



vco_mehanfire03FireHandMedium, Hand, Fire (Variant 3)ConjHandVisual



vco_mehanheal01HealHandMedium, Hand, Healing (Variant 1)ConjHandVisual


sco_mehanheal01 doesn't exist alas even if it's defined in spells.2da for vco_smhanheal01
vco_mehanheal02HealHandMedium, Hand, Healing (Variant 2)ConjHandVisualMass Heal (114) (as "Head" visual, with ground SFX)sco_mehanheal02

vco_mehanheal03HealHandMedium, Hand, Healing (Variant 3)ConjHandVisualCure Critical Wounds (31) (as "Head" visual), Cure Serious Wounds (35), Heal (79) (as "Head" visual), Healing Circle (80) (with ground SFX), Cure Critical Wounds Others (567)sco_mehanheal03

vco_mehanholy01HolyHandMedium, Hand, Holy (Variant 1)ConjHandVisual



vco_mehanholy02HolyHandMedium, Hand, Holy (Variant 2)ConjHandVisual



vco_mehanholy03HolyHandMedium, Hand, Holy (Variant 3)ConjHandVisual



vco_mehanmind01MindHandMedium, Hand, Mind (Variant 1)ConjHandVisual



vco_mehanmind02MindHandMedium, Hand, Mind (Variant 2)ConjHandVisual



vco_mehanmind03MindHandMedium, Hand, Mind (Variant 3)ConjHandVisual



vco_mehannatr01NatureHandMedium, Hand, Nature (Variant 1)ConjHandVisual



vco_mehannatr02NatureHandMedium, Hand, Nature (Variant 2)ConjHandVisual



vco_mehannatr03NatureHandMedium, Hand, Nature (Variant 3)ConjHandVisual



vco_mehanodd01OddHandMedium, Hand, Odd (Variant 1)ConjHandVisual



vco_mehanodd02OddHandMedium, Hand, Odd (Variant 2)ConjHandVisual



vco_mehanodd03OddHandMedium, Hand, Odd (Variant 3)ConjHandVisual



vco_mehansonc01SonicHandMedium, Hand, Sonic (Variant 1)ConjHandVisual



vco_mehansonc02SonicHandMedium, Hand, Sonic (Variant 2)ConjHandVisual



vco_mehansonc03SonicHandMedium, Hand, Sonic (Variant 3)ConjHandVisual



vco_mehedacid01AcidHandMedium, Head, AcidConjHeadVisual



vco_mehedcold01ColdHeadMedium, Head, ColdConjHeadVisual



vco_mehedelec01ElectricityHeadMedium, Head, ElectricConjHeadVisualCall Lightning (11)sco_mehedelec01

vco_mehedevil01EvilHeadMedium, Head, EvilConjHeadVisual



vco_mehedfire01FireHeadMedium, Head, FireConjHeadVisual



vco_mehedheal01HealHeadMedium, Head, HealingConjHeadVisual



vco_mehedholy01HolyHeadMedium, Head, HolyConjHeadVisual



vco_mehedmind01MindHeadMedium, Head, MindConjHeadVisual



vco_mehednatr01NatureHeadMedium, Head, NatureConjHeadVisual



vco_mehedodd01OddHeadMedium, Head, OddConjHeadVisual



vco_mehedsonc01SonicHeadMedium, Head, SonicConjHeadVisual



vco_smhanacid01AcidHandSmall, Hand, AcidConjHandVisual



vco_smhancold01ColdHandSmall, Hand, ColdConjHandVisual



vco_smhanelec01ElectricityHandSmall, Hand, ElectricConjHandVisual



vco_smhanevil01EvilHandSmall, Hand, EvilConjHandVisual



vco_smhanfire01FireHandSmall, Hand, FireConjHandVisual



vco_smhanheal01HealHandSmall, Hand, HealConjHandVisualCure Light Wounds (32), Cure Minor Wounds (33), Cure Moderate Wounds (34)sco_mehanheal01 (doesn't exist)

vco_smhanholy01HolyHandSmall, Hand, HolyConjHandVisual



vco_smhanmind01MindHandSmall, Hand, MindConjHandVisual



vco_smhannatr01NatureHandSmall, Hand, NatureConjHandVisual



vco_smhanodd01OddHandSmall, Hand, OddConjHandVisual



vco_smhansonc01SonicHandSmall, Hand, SonicConjHandVisual



vco_swar3blueColourHandSwirling, BlueConjHandVisualCone of Cold (25) and shadow version (340)sco_swar3blue
Would be good to make some variations of this.
vco_sway2yeloColourHandMini swirls, yellowConjHandVisual


This is unused and seems to "persist" a bit too much for a proper vco VFX. Buggy and probably a test VFX.
vco_wraithSpecialHeadWraith, risingConjHeadVisualPhantasmal Killer (127)sco_wraith

VCA Models List

To follow.