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| Spell Name | Sources | Class/Spell Level | Description | Notes | Work Required |
|---|---|---|---|---|---|
| Greater Mage Armor | Sor/Wiz 3 | +6 Armor AC Bonus | Just an upgraded Mage Armor with clear usefuleness Pathfinder version goes and adds a +2 every 5 levels beyond the 5th up to a maximum of +10 at 15th level. Not sure we want to do that to have it improve, maybe? (The "But better" version of 3.5E scales even better than this!) Arelith makes it a level 6 spell but does +2 in each of the 4 AC types the original Mage Armor does. Epic Mage Armor for reference will be a flat +20 bonus compared to this. | Icon VFX: A better version of the current VFX for Mage Armor, perhaps more involved |
Divination
| Spell Name | Sources | Class/Spell Level | Description | Notes | Work Required |
|---|---|---|---|---|---|
| Power Word, Blind | 3.0E SRD | Sor/Wiz 8, War 8 | Blindness for creatures in an area up to 200HP. | This goes along well with Stun and Kill power word spells. The blind is permanent against low hit point creatures but the AI should be able to cope, and when the PC rests it gets removed. Seems to be indiscriminate as Power Word, Kill is. For now leaving them as Divination. Until perhaps more Divination spells are in play. | VFX from Spellmans. New sound might be good. For now using Blindness/Deafness one. |
| Read Magic | Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 | Reads scrolls. Nice thematic cantrip. | Mainly because utility spells are limited in the game, and we'll be changing how Identify works so helps scroll users. Extended like ToEE to be both scrolls and potions. Will need to make these unidentified more though in the blueprints to be worthwhile. Made into Divination as per 3.5E, and since Divination really needs some love. | Icon Could use a nice VFX. We play the read animation maybe replace that. |
Illusion
| Spell Name | Sources | Class/Spell Level | Description | Notes | Work Required |
|---|---|---|---|---|---|
Blur | Brd 2, Sor/Wiz 2 | 20% miss chance | This is a simple defensive spell. Sadly we can't have True Seeing penetrate it however, but 20% miss chance isn't the worst when you have True Seeing (see: Improved Invisibility!) | Icon VFX: Have made updated Blur and Displacement VFX to use the transparency progfx but a proper "blurring" shader VFX would be great. | |
Cone of Dimness | 3.5E Spell Compedium | Sor/Wiz 3 | Blindness vs. Will save, and repeated save but if passed still 20% miss chance | A cone of dimness sounds fun visually! Illusion needs more spells and this is perfect - a simple Blindness effect and EffectRunScript that will remove the Blindness and add a 20% miss chance effect instead. Note the range is 60ft cone, which is quite long and probably equivalent to Cone of Cold (currently 11M range, so near the 60ft.), which is longer then Color Spray. | Icon VFX for the cone, possibly a recoloured and adjusted Color Spray or Cone of Cold VFX (the latter is the right size). Purple and black makes sense. Grey is hard to do! Sound for the cone, reuse an existing one perhaps but may need a new one. |
Transmutation
| Spell Name | Sources | Class/Spell Level | Description | Notes | Work Required |
|---|---|---|---|---|---|
Baleful Polymorph | 3.5E | Drd 5, Sor/Wiz 5 | Polymorph the target into a chicken | This is a fun disabling spell. We'll simplify it significantly and make the duration shorter. It won't work against certain creature types (Shapechangers). Arelith balanced this more by having it only affect medium or smaller humanoids as well which may make sense (no changing dragons etc.). The "Polymorph Other" spell could be another spell that essentially allows you to buff allies instead of attack enemies. | Icon VFX: Could use an anti-polymorph VFX and sound effect to match (maybe reverse the sound polymorph uses) |
| Disintegrate | Sor/Wiz 7 | Magical damage and chance to turn them to dust | We should add the 3.5E version which is more solid - damage and if they're killed by it, we get the cool effect. Else it's "just" another save-or-die spell. | Icon Bioware included a Disintegrate ray in the games default files We have a VFX from spellmans for the dust | |
| Shocking Grasp | 3.0E SRD | Sor/Wiz 1 | 1d8 + caster level electrical damage on melee touch attack. | Simple and effective level 1 spell. Easy to implement. | Icon Doesn't really need anything else, can use existing VFX. A new VFX might be nice though. |
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