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Putting here for now. Need to put a final manual elsewhere and we can just use that instead.
General
| Spell Name | Sources | Class/Spell Level | Description | Reasoning | Work Required |
|---|---|---|---|---|---|
| Read Magic | Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 | Reads scrolls. Nice thematic cantrip. | Mainly because utility spells are limited in the game, and we'll be changing how Identify works so helps scroll users. | Icon Could use a nice VFX. We play the read animation maybe replace that. |
Abjuration
| Spell Name | Sources | Class/Spell Level | Description | Reasoning | Work Required |
|---|---|---|---|---|---|
| Break Enchantment | 3.0E | Brd 4, Clr 5 | Breaks some specific things; enchantments, transmutations, curses, petrification. | Good healing spell that has some real benefit especially if we add better curses. Only works on spells level 5 or lower (we'll use Innate level for this) | Icon Could use a better VFX |
| Protection from Arrows | Sor/Wiz 2 | +DR versus ranged attacks | Makes use of the new bVersusRanged parameter in the effects. | Icon (Already has VFX) |
Conjuration
| Spell Name | Sources | Class/Spell Level | Description | Reasoning | Work Required |
|---|---|---|---|---|---|
| Greater Mage Armor | Sor/Wiz 3 | +6 Armor AC Bonus | Just an upgraded Mage Armor with clear usefuleness Pathfinder version goes and adds a +2 every 5 levels beyond the 5th up to a maximum of +10 at 15th level. Not sure we want to do that to have it improve, maybe? (The "But better" version of 3.5E scales even better than this!) Arelith makes it a level 6 spell but does +2 in each of the 4 AC types the original Mage Armor does. Epic Mage Armor for reference will be a flat +20 bonus compared to this. | Icon VFX: A better version of the current VFX for Mage Armor, perhaps more involved |
Transmutation
| Spell Name | Sources | Class/Spell Level | Description | Reasoning | Work Required |
|---|---|---|---|---|---|
Baleful Polymorph | 3.5E | Drd 5, Sor/Wiz 5 | Polymorph the target into a chicken | This is a fun disabling spell. We'll simplify it significantly and make the duration shorter. It won't work against certain creature types (Shapechangers). Arelith balanced this more by having it only affect medium or smaller humanoids as well which may make sense (no changing dragons etc.). The "Polymorph Other" spell could be another spell that essentially allows you to buff allies instead of attack enemies. | Icon VFX: Could use an anti-polymorph VFX and sound effect to match (maybe reverse the sound polymorph uses) |
| Disintegrate | Sor/Wiz 7 | Magical damage and chance to turn them to dust | We should add the 3.5E version which is more solid - damage and if they're killed by it, we get the cool effect. Else it's "just" another save-or-die spell. | Icon Bioware included a Disintegrate ray in the games default files We have a VFX from spellmans for the dust |
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