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Putting here for now. Need to put a final manual elsewhere and we can just use that instead.
General
| Spell Name | Sources | Class/Spell Level | Description | Reasoning | Work Required |
|---|---|---|---|---|---|
| Read Magic | Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 | Reads scrolls. Nice thematic cantrip. | Mainly because utility spells are limited in the game, and we'll be changing how Identify works so helps scroll users. | Icon Could use a nice VFX. We play the read animation maybe replace that. |
Abjuration
| Spell Name | Sources | Class/Spell Level | Description | Reasoning | Work Required |
|---|---|---|---|---|---|
| Break Enchantment | 3.0E | Brd 4, Clr 5 | Breaks some specific things; enchantments, transmutations, curses, petrification. | Good healing spell that has some real benefit especially if we add better curses. Only works on spells level 5 or lower (we'll use Innate level for this) | Icon Could use a better VFX |
| Protection from Arrows | Sor/Wiz 2 | +DR versus ranged attacks | Makes use of the new bVersusRanged parameter in the effects. | Icon (Already has VFX) |
Conjuration
| Spell Name | Sources | Class/Spell Level | Description | Reasoning | Work Required |
|---|---|---|---|---|---|
| Greater Mage Armor | Sor/Wiz 3 | +6 Armor AC Bonus | Just an upgraded Mage Armor with clear usefuleness Pathfinder version goes and adds a +2 every 5 levels beyond the 5th up to a maximum of +10 at 15th level. Not sure we want to do that to have it improve, maybe? (The "But better" version of 3.5E scales even better than this!) Arelith makes it a level 6 spell but does +2 in each of the 4 AC types the original Mage Armor does. Epic Mage Armor for reference will be a flat +20 bonus compared to this. | Icon VFX: A better version of the current VFX for Mage Armor, perhaps more involved |
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