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Putting here for now. Need to put a final manual elsewhere and we can just use that instead.

General

Spell Name

Sources

Class/Spell Level

DescriptionReasoningWork Required
Read Magic

3.0E

Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 Reads scrolls. Nice thematic cantrip.Mainly because utility spells are limited in the game, and we'll be changing how Identify works so helps scroll users.

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Could use a nice VFX. We play the read animation maybe replace that.

Abjuration

Spell Name

Sources

Class/Spell Level

DescriptionReasoningWork Required
Break Enchantment

3.0E

Brd 4, Clr 5Breaks some specific things; enchantments, transmutations, curses, petrification.Good healing spell that has some real benefit especially if we add better curses. Only works on spells level 5 or lower (we'll use Innate level for this)

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Could use a better VFX

Protection from Arrows

3.0E

Sor/Wiz 2+DR versus ranged attacksMakes use of the new bVersusRanged parameter in the effects.

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(Already has VFX)

Conjuration

Spell Name

Sources

Class/Spell Level

DescriptionReasoningWork Required
Greater Mage Armor

3.5E

3.5E But Better?

Pathfinder

Sor/Wiz 3+6 Armor AC Bonus

Just an upgraded Mage Armor with clear usefuleness

Pathfinder version goes and adds a +2 every 5 levels beyond the 5th up to a maximum of +10 at 15th level. Not sure we want to do that to have it improve, maybe? (The "But better" version of 3.5E scales even better than this!)

Arelith makes it a level 6 spell but does +2 in each of the 4 AC types the original Mage Armor does.

Epic Mage Armor for reference will be a flat +20 bonus compared to this.

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VFX: A better version of the current VFX for Mage Armor, perhaps more involved

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