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Materials needed for a spell primarily is a spell icon (and scroll icon) and of course the spell script(s). VFX and AOE, which may include sounds, may also be required.
New Spells
Putting here for now. Need to put a final manual elsewhere and we can just use that instead.
Abjuration
| Spell Name | Sources | Class/Spell Level Effects | Description | Reasoning | Work Required |
|---|---|---|---|---|---|
| Protection from Arrows | Sor/Wiz 2 | +DR versus ranged attacks | Makes use of the new bVersusRanged parameter in the effects. | Icon |
Conjuration
| Spell Name | Sources | Class/Spell Level | Description | Reasoning | Work Required |
|---|
| Greater Mage Armor | Sor/Wiz 3 | +6 Armor AC Bonus | Just an upgraded Mage Armor with clear usefuleness Pathfinder version goes and adds a +2 every 5 levels beyond the 5th up to a maximum of +10 at 15th level. Not sure we want to do that to have it improve, maybe? (The "But better" version of 3.5E scales even better than this!) Arelith makes it a level 6 spell but does +2 in each of the 4 AC types the original Mage Armor does. Epic Mage Armor for reference will be a flat +20 bonus compared to this. | Icon VFX: A better version of the current VFX for Mage Armor, perhaps |
more involved |
Transmutation
| Spell Name | Sources | Class/Spell Level | Description | Reasoning | Work Required |
|---|---|---|---|---|---|
| Disintegrate | Sor/Wiz 7 | Magical damage and chance to turn them to dust | We should add the 3.5E version which is more solid - damage and if they're killed by it, we get the cool effect. Else it's "just" another save-or-die spell. | Icon Bioware included a Disintegrate ray in the games default files We have a VFX from spellmans for the dust |
Potential New Spells
A rough list which is in no particular order.
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