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Materials needed for a spell primarily is a spell icon (and scroll icon) and of course the spell script(s). VFX and AOE, which may include sounds, may also be required.

New Spells

Putting here for now. Need to put a final manual elsewhere and we can just use that instead.

Abjuration

Spell Name

Sources

Class/Spell Level

Effects

DescriptionReasoningWork Required
Protection from Arrows

3.0E

Sor/Wiz 2+DR versus ranged attacksMakes use of the new bVersusRanged parameter in the effects.

Icon

Conjuration

Spell Name

Sources

Class/Spell Level

DescriptionReasoningWork Required
(Beyond an icon and basic script work)
Greater Mage Armor

3.5E

3.5E But Better?

Pathfinder

Sor/Wiz 3+6 Armor AC Bonus

Just an upgraded Mage Armor with clear usefuleness

Pathfinder version goes and adds a +2 every 5 levels beyond the 5th up to a maximum of +10 at 15th level. Not sure we want to do that to have it improve, maybe? (The "But better" version of 3.5E scales even better than this!)

Arelith makes it a level 6 spell but does +2 in each of the 4 AC types the original Mage Armor does.

Epic Mage Armor for reference will be a flat +20 bonus compared to this.

Icon

VFX: A better version of the current VFX for Mage Armor, perhaps

more colourful

more involved

Transmutation

Spell Name

Sources

Class/Spell Level

DescriptionReasoningWork Required
Disintegrate

3.0E

3.5E

Sor/Wiz 7Magical damage and chance to turn them to dust

We should add the 3.5E version which is more solid - damage and if they're killed by it, we get the cool effect. Else it's "just" another save-or-die spell.

Icon

Bioware included a Disintegrate ray in the games default files

We have a VFX from spellmans for the dust

Potential New Spells

A rough list which is in no particular order.

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