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| Feat Name | Changes Made | Notes |
|---|---|---|
| Devastating Critical | Removed "Weapon Focus" requirement from the description since it isn't enforced. Clarified DC: (DC 10 + 1/2 character level + strength modifier) | DEVASTATING_CRITICAL_BASE_DC is the only part of this in ruleset.2da - a balance change might be to tweak this to a much lower (or negative) value, since:
EG: at level 30 with 30 strength (easily achieved with basic magic items at that point) you have a DC of 10 + 15 + 10 = 35, which is much, much higher than a caster with 30 ability score using Wail of Death with the Epic Spell Focus feat (DC 9 + 10 + 6 = 25) Since saving throws at Epic levels only increase by 1 per 2 levels (added onto your class combination at level 20) thus against a level 30 Fighter a worst case scenario, they'd have 12 + 5 = 17 base Fortitude saving throw, plus say 30 constitution is +10 so 27, vs a DC of 35 which means you're dying a lot (need to roll 8 or more on a d20) where as you always save versus the DC 25 of the example Wail of Death. Anyone with lower fortitude saves are doomed. Better still would be to remove the character level bonus (0), or limit it a bit (0.25 per level perhaps), and have it be more a base DC + strength modifier like spells. 10 or 14 + strength mod. |
General - Defensive
| Feat Name | Changes Made | Notes |
|---|---|---|
| Epic Dodge | Removed "Dodge" in prereqs list since wasn't enforced. | Might be worth seeing if some engine fixes can be done to this one. See fandom wiki: https://nwn.fandom.com/wiki/Epic_dodge |
General - Skills
| Feat Name | Changes Made | Notes |
|---|---|---|
| Artist | Clarified in description: Requirement of Perform skill, and grants +2 to Persuade as well as Perform and Spot. | |
| Blooded | Starting feat improvement. All the starting feats related to skills generally give +4 total. However the +2 spot was all that was really relevant. Increase it to +3 and increase the initiative bonus makes sense. Uses ruleset.2da changes: BLOODED_INITIATIVE_BONUS 3 BLOODED_SPOT_BONUS 3 | |
| Thug | Not a level 1 only feat! As Blooded, we increase to +3 each since Initiative isn't as useful. The reason for not +4 is that Smooth Talk is a +4 bonus, so this would just be purely better (unless we implement some specific conversation edits for Smooth Talk). This therefore is strictly better than Skill Focus: Persuade but that is required for Greater Skill Focus. Ruleset changes: THUG_PERSUADE_BONUS 3 THUG_INITIATIVE_BONUS 3 |
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| Feat Name | Changes | Notes |
|---|---|---|
| Epic Spells | Can take multiple times for more uses/day | You'd have a successor feat which the second one has 2 uses instead of 1 use per day, etc. |
Racial Feats
| Feat Name | Changes | Notes |
|---|---|---|
| Good Aim | Description: Includes slings | |
| Stonecutting | Description: Underground areas not interior |
Class Feats
| Feat Name | Changes Made | Notes |
|---|---|---|
| Barbarian Rage | The main change is it is instantly usable. Also need to make scripting changes to take into account Eye of Gruumsh. | |
| Extra Smiting | Description: Use: Automatic | |
| Favored Enemy | Description: Clarified harpers actually getting bonuses at a difference, advanced rate. | |
| Great Smiting | Description: Character level to "class level (that can use smite)" | |
| Immunity to Fire | Might disable this. The reason is it doesn't just provide +100% fire immunity (ala a creature hide, which you can decrease) it sets it permanently to 100%. Since other dragon disciple types would need their own versions of immunity this can be put onto the disabled pile and replaced outright. | |
| Mighty Rage | Description: Clarified number of uses. Although need to figure out if this is really the case or if we should just upgrade default rage. Also made it target self and instantly used. | |
| Terrifying Rage | Description and feat: Added Epic Barbarian requirement Description: 1d3 rounds duration, and wording around who is immune. | |
| Thundering Rage | Description and feat: Added Epic Barbarian requirement Description: 25% chance to deafen, and DC is 20 vs Fortitude. | |
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