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General - Combat - Passive

Feat NameChanges MadeNotes
Devastating Critical

Removed "Weapon Focus" requirement from the description since it isn't enforced.

Clarified DC: (DC 10 + 1/2 character level + strength modifier)

DEVASTATING_CRITICAL_BASE_DC is the only part of this in ruleset.2da - a balance change might be to tweak this to a much lower (or negative) value, since:

  • You get this at Epic levels, where:
    • You crit a lot due to other feats you need to even obtain this
    • You have a large amount of strength
    • You have a high amount of levels that increase linearly while the saves of enemies do not increase linearly

EG: at level 30 with 30 strength (easily achieved with basic magic items at that point) you have a DC of 10 + 15 + 10 = 35, which is much, much higher than a caster with 30 ability score using Wail of Death with the Epic Spell Focus feat (DC 9 + 10 + 6 = 25)

Since saving throws at Epic levels only increase by 1 per 2 levels (added onto your class combination at level 20) thus against a level 30 Fighter a worst case scenario, they'd have 12 + 5 = 17 base Fortitude saving throw, plus say 30 constitution is +10 so 27, vs a DC of 35 which means you're dying a lot (need to roll 8 or more on a d20) where as you always save versus the DC 25 of the example Wail of Death. Anyone with lower fortitude saves are doomed.

Better still would be to remove the character level bonus (0), or limit it a bit (0.25 per level perhaps), and have it be more a base DC + strength modifier like spells. 10 or 14 + strength mod.

General - Defensive

Feat NameChanges MadeNotes
Epic DodgeRemoved "Dodge" in prereqs list since wasn't enforced.

Might be worth seeing if some engine fixes can be done to this one. See fandom wiki: https://nwn.fandom.com/wiki/Epic_dodge

General - Skills

Feat NameChanges MadeNotes
Artist

Clarified in description: Requirement of Perform skill, and grants +2 to Persuade as well as Perform and Spot.


Blooded

Starting feat improvement. All the starting feats related to skills generally give +4 total. However the +2 spot was all that was really relevant. Increase it to +3 and increase the initiative bonus makes sense.

Uses ruleset.2da changes:

BLOODED_INITIATIVE_BONUS 3

BLOODED_SPOT_BONUS 3


Thug

Not a level 1 only feat!

As Blooded, we increase to +3 each since Initiative isn't as useful. The reason for not +4 is that Smooth Talk is a +4 bonus, so this would just be purely better (unless we implement some specific conversation edits for Smooth Talk). This therefore is strictly better than Skill Focus: Persuade but that is required for Greater Skill Focus.

Ruleset changes:

THUG_PERSUADE_BONUS 3

THUG_INITIATIVE_BONUS 3


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