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  • Defensive Awareness 2 allows you to avoid flank attacks. This is technically the same as Eyes in the Back of Your Head in the Sword and Fist book - however since NWN disallows sneak attacks if you're not flanking this breaks sneak attacks. Would either need the sneak attack part of the feat to be removed, or a second hardcoded feat effect that stops the bonus flank attacks provide against you instead.

General Approach

Some changes are going to be made generally, with exceptions:

  • Many feats are made to be instantly activated eg Barbarian Rage.
    • Some exceptions might be the Wildshape and other feats, reason being is that Polymorph is a big bag of buggy mess right now and pausing and clicking on them while paused might do...fun things.

General - Combat

Feat NameChanges MadeNotes
Sap

Increased requirements (+4 BAB and Called Shot)

Make it so it only does 6 seconds of Daze. -6 to hit so worse than Knockdown but the effect is generally better and isn't size dependent.

To be honest this is more a "maybe" change. Put in for now and test. A bigger thing would be adding more active feats that need to hit and apply some scripted effect. More difficult to add though (although a toggle on/off, which applies a On Hit effect to your weapon, might do).

SAP_TO_HIT_MODIFIER -6

SAP_EFFECT_DURATION 6.0f

Might be good as a fighter/divine champion bonus feat.

Dirty Fighting

1d8 extra damage for a feat is not the craziest (great for smaller characters too, with lower powered weapons even when 2 handed). You need more investment in levels for 2 attacks, and some feats for 2 weapon fighting, but it makes the feat go from "Meh" to "useful before level 5" (or perhaps higher if Cleric) at least.

DIRTY_FIGHTING_BONUS_DICE 8


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Feat NameChangesNotes
Epic SpellsCan take multiple times for more uses/day

You'd have a successor feat which the second one has 2 uses instead of 1 use per day, hopefully that would work.

Class

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Feats

Feat NameChanges MadeNotes
Barbarian Rage

The main change is it is instantly usable.

Also need to make scripting changes to take into account Eye of Gruumsh.


Favored Enemy

Description: Clarified harpers actually getting bonuses at a difference, advanced rate.


Immunity to Fire

Might disable this. The reason is it doesn't just provide +100% fire immunity (ala a creature hide, which you can decrease) it sets it permanently to 100%.

Since other dragon disciple types would need their own versions of immunity this can be put onto the disabled pile and replaced outright.


Mighty Rage

Description: Clarified number of uses. Although need to figure out if this is really the case or if we should just upgrade default rage.

Also made it target self and instantly used.





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