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(PRESTIGE CLASS)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.

- Hit Die: d6.
- Proficiencies: Simple Weapons, Light Armor Proficiency.
- Skill Points: 4 + Int Modifier.
- Class Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device.
- Primary saving throw(s): Reflex.
- Base attack bonus: Medium (+3/4 per level).
- Spellcasting: Assassin Spells. Arcane (Intelligence-based, spell preparation is required, spell failure from armor is a factor); assassins begin knowing 3 plus the assassins intelligence modifier 1st-level spells. They also learn 2 spells per level and can learn spells from scrolls.

REQUIREMENTS:

Alignment: Any evil.
Skills: Hide 8 ranks, Move Silently 8 ranks.

ABILITIES:

Level
1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
  Use Poison - Automatic success when coating a weapon with poison.
2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
  Ghostly Visage - As spell.
  +1 Fortitude save vs. poison.
3: Death Attack +2d6 - Death attack improves.
4: +2 Fortitude save vs. poison.
5: Death Attack +3d6 - Death attack improves.
  Uncanny Dodge 2 - +1 reflex saving throws.
  Darkness - As spell.
6: +3 Fortitude save vs. poison.
7: Death Attack +4d6 - Death attack improves.
  Invisibility - As spell.
8: +4 Fortitude save vs. poison.
9: Death Attack +5d6 - Death attack improves.
  Improved Invisibility - As spell.
10: Uncanny Dodge 3 - +2 reflex saving throws.
  +5 Fortitude save vs. poison.

EPIC LEVELS:

You are the epic assassin, capable of sliding from shadow to shadow; lying in wait until your target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.

Hit Die: d6.
Skill Points at Each Additional Level: 4 + Int Modifier.
Bonus Feats:  The epic assassin gains a bonus feat every four levels after 10th.
Special:
 Sneak Attack: improves by +1d6 every two levels after 9th.
 Poison Saving Throws: an additional +1 for every two levels after 10th on the assassin's saving throws against poison.

Epic Assassin Bonus Feats List:
Epic Reflexes, Epic Skill Focus (hide), Epic Skill Focus (move silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self-Concealment, Superior Initiative.

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