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Comment: Added a note on tilefade and keyholing of meshes under the A-Node.

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Note that visual effect particles are still blocked by A-node transparent objects except where those textures have Alpha layer = 0, and where the shader uses the "discard" command to open a hole in the texture.

Info

Meshes that fall under the A-Node in hierarchy will not respond to tilefade or keyholing due to draw order.

Tile Water Options

Water on tiles can be either walkable or not walkable, as determined by the walkmesh.

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