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| Feat Name | Old Effect | New Effect | Notes | ||
|---|---|---|---|---|---|
| Epic Spells | 1 spell can be taken at once | Can take multiple times | You'd have a successor feat which the second one has 2 uses instead of 1 use per day, hopefully that would work. | ||
| Blooded | | No Format | Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +2 bonus on Initiative and a +2 bonus on Spot checks. Use: Automatic. No Format | | Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +3 bonus on Initiative and a +3 bonus on Spot checks. Use: Automatic. | Starting feat improvement. All the starting feats related to skills generally give +4 total. However the +2 spot was all that was really relevant. Increase it to +3 and increase the initiative bonus makes sense. Uses ruleset.2da changes needed: BLOODED_INITIATIVE_BONUS 3 BLOODED_SPOT_BONUS 3 |
| Thugnoformat | Type of Feat: General Prerequisite: None. Specifics: Character gains a +2 bonus on Initiative checks and a +2 bonus on Persuade checks. Use: Automatic. No Format | | Type of Feat: General Prerequisite: None. Specifics: Character gains a +3 bonus on Initiative checks and a +3 bonus on Persuade checks. Use: Automatic. | Not a level 1 only feat! As Blooded, we increase to +3 each since Initiative isn't as useful. The reason for not +4 is that Smooth Talk is a +4 bonus, so this would just be purely better (unless we implement some specific conversation edits for Smooth Talk). This therefore is strictly better than Skill Focus: Persuade but that is required for Greater Skill Focus. THUG_PERSUADE_BONUS 3 THUG_INITIATIVE_BONUS 3 | |
| Sap | | No Format | Type of Feat: General Prerequisite: Base Attack Bonus +1, Called Shot. Required for: Stunning Fist. Specifics: A character with this feat is able to make a special stun attack in melee. He makes an attack roll with a -4 penalty, and if the hit successfully deals damage the defender must make a Discipline check with a DC equal to the attacker's attack roll. If the defender fails, he or she is dazed for 12 seconds. Use: Selected. No Format | | Type of Feat: General Prerequisite: Base Attack Bonus +4, Called Shot. Specifics: A character with this feat is able to make a special stun attack in melee. The target creature must at most large sized. The character makes an attack roll with a -6 penalty, and if the hit successfully deals damage the defender must make a Discipline check with a DC equal to the attacker's attack roll. If the defender fails, he or she is dazed for 6 seconds. Use: Selected. | Increased requirements (+4 BAB and Called Shot) Make it so it only does 6 seconds of Daze. -6 to hit so worse than Knockdown but the effect is generally better and isn't size dependent. To be honest this is more a "maybe" change. Put in for now and test. A bigger thing would be adding more active feats that need to hit and apply some scripted effect. More difficult to add though (although a toggle on/off, which applies a On Hit effect to your weapon, might do). Might be good as a fighter/divine champion bonus feat. SAP_TO_HIT_MODIFIER -6 SAP_EFFECT_DURATION 6.0f |
| Dirty Fighting | | No Format | Type of Feat: General Prerequisite: Base attack bonus +2. Specifics: The character knows brutal and effective fighting tactics. By sacrificing all other attacks during the round, the character can elect to perform a dirty fighting move that will deal an extra 1d4 points of damage. This mode cannot be used with power attack. Use: Combat Mode. No Format | | Type of Feat: General Prerequisite: Base attack bonus +2. Specifics: The character knows brutal and effective fighting tactics. By sacrificing all other attacks during the round, the character can elect to perform a dirty fighting move that will deal an extra 1d8 points of damage. This mode cannot be used with power attack or other combat modes. Use: Combat Mode. | 1d8 extra damage for a feat is not the craziest (great for smaller characters too, with lower powered weapons even when 2 handed). You need more investment in levels for 2 attacks, and some feats for 2 weapon fighting, but it makes the feat go from "Meh" to "useful before level 5" at least. DIRTY_FIGHTING_BONUS_DICE 8 |
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