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- Defensive Awareness 2 allows you to avoid flank attacks. This is technically the same as Eyes in the Back of Your Head in the Sword and Fist book - however since NWN disallows sneak attacks if you're not flanking this breaks sneak attacks. Would either need the sneak attack part of the feat to be removed, or a second hardcoded feat effect that stops the bonus flank attacks provide against you instead.
| Feat IDFeat Name | Constant Name | Old Effect | New Effect | New Description | Notes | ||
|---|---|---|---|---|---|---|---|
| Epic Spells | 1 spell can be taken at once | Can take multiple times | You'd have a successor feat which the second one has 2 uses instead of 1 use per day, hopefully that would work. | ||||
| Blooded |
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| Starting feat improvement. All the starting feats related to skills generally give +4 total. However the +2 spot was all that was really relevant. Increase it to +3 and increase the initiative bonus makes sense. Uses ruleset.2da changes needed: BLOODED_INITIATIVE_BONUS 3 BLOODED_SPOT_BONUS 3 | ||||
| Thug |
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| Not a level 1 only feat! As Blooded, we increase to +3 each since Initiative isn't as useful. The reason for not +4 is that Smooth Talk is a +4 bonus, so this would just be purely better (unless we implement some specific conversation edits for Smooth Talk). This therefore is strictly better than Skill Focus: Persuade but that is required for Greater Skill Focus. THUG_PERSUADE_BONUS 3 THUG_INITIATIVE_BONUS 3 | ||||
| Sap |
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| Increased requirements (+4 BAB and Called Shot) Make it so it only does 6 seconds of Daze. -6 to hit so worse than Knockdown but the effect is generally better and isn't size dependent. To be honest this is more a "maybe" change. Put in for now and test. A bigger thing would be adding more active feats that need to hit and apply some scripted effect. More difficult to add though (although a toggle on/off, which applies a On Hit effect to your weapon, might do). Might be good as a fighter/divine champion bonus feat. SAP_TO_HIT_MODIFIER -6 SAP_EFFECT_DURATION 6.0f | ||||
| Dirty Fighting |
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| 1d8 extra damage for a feat is not the craziest (great for smaller characters too, with lower powered weapons even when 2 handed). You need more investment in levels for 2 attacks, and some feats for 2 weapon fighting, but it makes the feat go from "Meh" to "useful before level 5" at least. DIRTY_FIGHTING_BONUS_DICE 8 |