Basically a "fine" class nothing too exciting.
Overhaul Changes
None yet but added Added documentation for the class and for Uncanny Dodge II changes.
Barbarian Rage is now instant use, akin to D&D rules.
Overhaul Description
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Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary. - Alignment Restrictions: Any nonlawful. - Hit Die: d12. - Proficiencies: All simple and martial weapons, light armor, medium armor, and shields. - Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier. - Primary saving throw(s): Fortitude - Base attack bonus: High (+1 per level) - Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful. ABILITIES: 1: Barbarian Fast Movement - The barbarian moves 10% faster. Barbarian rage (1x/day) - The barbarian may rage, gaining a +4 morale bonus to strength and constitution and +2 to all will saving throws, in exchange for a -2 penalty to armor class. 2: Uncanny Dodge I - The barbarian retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. 4: Barbarian Rage (2x/day) 5: Uncanny Dodge II - Grants a +1 bonus on reflex saving throws made to avoid traps. It also grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, barbarian, and shadowdancer than the defender. 8: Barbarian Rage (3x/day) 10: Uncanny Dodge III - Grants an additional +1 bonus on reflex saving throws made to avoid traps. 11: Damage Reduction I - Reduces incoming damage by 1. 12: Barbarian Rage (4x/day) 13: Uncanny Dodge IV - Grants an additional +1 bonus on reflex saving throws made to avoid traps. 14: Damage Reduction II - Reduces incoming damage by 2. 15: Greater Rage (4x/day) - The barbarians rage now provides a +6 bonus to strength and constitution and +3 to all will saving throws, in exchange for a -2 penalty to armor class. 16: Greater Rage (5x/day) Uncanny Dodge V - Grants an additional +1 bonus on reflex saving throws made to avoid traps. 17: Damage Reduction III - Reduces incoming damage by 3. 19: Uncanny Dodge VI - Grants an additional +1 bonus on reflex saving throws made to avoid traps. 20: Damage Reduction IV - Reduces incoming damage by 3. Greater Rage (6x/day) EPIC LEVELS: You are now an epic barbarian -- a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. You have become the very incarnation of rage. Hit Die: d12 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic barbarian gains a bonus feat every four levels after 20th Special: Barbarian Damage Reduction - Reduces incoming damage by an additional 1 every 3 levels (23, 26, etc.) Barbarian Rage - uses increases every 4 levels (24, 28, etc.) Uncanny Dodge - Grants an additional +1 bonus on reflex saving throws made to avoid traps every 3 levels (22, 25, etc.) Epic Barbarian Bonus Feats List: Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Mighty Rage, Overwhelming Critical, Superior Initiative, Terrifying Rage, Thundering Rage. |
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