...
| Code Block |
|---|
Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition. WARNING: Druids cannot take the weapon proficiency (simple, martial, or exotic) feats on a druid level. Pure druids can only use druidic weapons. WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14. - Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil. - Hit Die: d8. - Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields. - Skill Points (*4 at 1st level): 4 + Int Modifier. - Primary saving throw(s): Fortitude, Will - Base attack bonus: Medium (+3/4 per level) - Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored. They may cast Summon Nature spells spontaneously). - Ex-Druids: A druid who is no longer neutral cannot gain levels. ABILITIES: 1: Animal Companion - The druid selects an animal companion that they can summon once per day. The abilities and statistics improve as druid levels improve. Nature Sense - The druid gains a +2 bonus on all attack rolls made while fighting in wilderness areas (areas that are exterior, natural and above ground) 2: Woodland Stride - The druid is immune to certain movement inhibiting spells and monster abilities. 3: Trackless Step - The druid gains a +4 competence bonus to hide and move silently checks when in wilderness areas (areas that are exterior, natural and above ground). 4: Resist Nature's Lure - The druid gains a +2 insight bonus on saving throws against fear spells and effects. 5: Wild Shape (animal) (1x/day) - The druid can take the shape of an animal at will. 6: Wild Shape (2x/day) 7: Wild Shape (3x/day) 9: Venom Immunity - The druid is immune to poison. 10: Wild Shape (4x/day) 12: Wild Shape (Improved Animal Forms) - The druids animal wild shape forms become dire versions with improved statistics. 14: Wild Shape (5x/day) 16: Elemental Shape (1x/day) - The druid can take the shape of an elemental at will. 17: Elemental Shape (2x/day) 18: Wild Shape (6x/day) 19: Elemental Shape (3x/day) 20: Elemental Shape (Improved elder elementals) - The druid elemental shape forms become elder versions with improved statistics. EPIC LEVELS: Powerful, primal forces dominate nature and now you have become the epic druid, capable of harnessing them. You have become a mighty symbol of the natural world and the balance demands that you use your great powers responsibly. Hit Die: d8 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic druid gains a bonus feat every four levels after 20th Special: 22: Infinite Wildshape - The druid may use their wild shape ability an unlimited number of times per day. 26: Infinite Elemental Shape - The druid may use their elemental shape ability an unlimited number of times per day. Epic Druid Bonus Feats List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Dragon Shape, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, |
...