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  • Spellbook as a bard, and removal of "spell feats" (spellbook goes to level 10)
  • Re-Add Skill Focus bonus feats at level 2 (Perform plus...it should be a certain list. But need new bonus feat list functionality for it).
  • Extension past level 5 and into Epic levels
    • Favored Enemy every 4 levels
    • Re-add Scrounger and Master Crafter which will be in the overhauled crafting setup
  • Add Bard Song feats as available general feats (of course requires Bard Song to begin with) and use Epic Bard feat list (again the Bard specific ones will require Bard Song).
  • Change Craft Harper Item to be more general.

The casting feats will be removed and marked as disabled - the links to spells.2da lines will be removed and they'll be renamed and have the icons changed.

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Code Block
(PRESTIGE CLASS)
The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information.

- Hit Die: d6.
- Proficiencies: Simple weapons and light armor.
- Skill Points: 4 + Int Modifier.
- Primary saving throw(s): Reflex, Will
- Base attack bonus: Medium (+3/4 levels)
- Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor, you learn spells on level up like a Bard)

REQUIREMENTS:

Alignment: Any non-evil.
Skills: Discipline 4 ranks, Search 4 ranks, Lore 6 ranks, Persuade 8 ranks.
Feats: Alertness, Iron Will.

ABILITIES:

Level
1: Bardic Knowledge: Bonus to identifying items with a lore skill bonus equal to your Harper level.
 1st Favored Enemy. As the Ranger ability, you gain increased bonuses as the number of enemies selected increases.
2: Deneir's Eye - +2 bonus to saving throws vs. traps.
 Skill Focus: Perform
 Skill Focus: Lore
3: Tymora's Smile - +2 bonus on all saves, once per day. This bonus increases by +2 every 3 additional levels.
4: Lliira's Heart - +2 bonus to saving throws vs. mind affecting spells.
 2nd Favored Enemy
5: Craft Harper Item - Create magical potions and some wondrous magical items without the need for crafting feats.
6: Scrounger - The harper scout's crafting skills continue to improve, he/she gets a +2 bonus on all Craft (armor, weapon, trap) checks. This improves by an additional +2 for every 2 levels past 6th.
8: 3rd Favored Enemy
10: Master Crafter: At 10th level, the Harper Scout becomes a master of crafting. His indepth knowledge of the crafting skills and secret harper lore allows the character to craft powerful weapons and armor no other class has access to.

EPIC LEVELS:

You have become an expert in espionage and crafting, honing your skills against specific enemies and providing intelligence to your allies.

Hit Die: d8
Skill Points at Each Additional Level: 4+ Int Modifier
Bonus Feats: The epic Harper gains a bonus feat every five levels after 20th
Special: Tymora's smile continues to gain a saving throw bonus every 3 levels.
New Favoured Enemies may be chosen every 4th level (12, 16, 20, etc.)

Epic Harper Scout Bonus Feats List:
Arcane Defense, Curse Song, Epic Skill Focus (all but animal empathy, perform, use magic device), Epic Spell Focus, Epic Will, Extra Music, Great Charisma, Great Dexterity, Greater Spell Focus, Greater Spell Penetration, Improved Combat Casting, Lasting Inspiration, Lingering Song

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