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Its a bit of a mess overall. Per below I learned 2 normal spells at level 1 Harper and then learnt 4 spell scrolls and it ends up being able to choose any 6 spells.

Options:

  • Change to a pure bard-like caster, meaning no learning from scrolls (frankly given the amount of spells not a huge loss)
  • Leave as is with the quirks
  • Work on some specific engine changes, but ELC is involved.

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Code Block
(PRESTIGE CLASS)
The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information.

- Hit Die: d6.
- Proficiencies: Simple weapons and light armor.
- Skill Points: 4 + Int Modifier.
- Primary saving throw(s): Reflex, Will
- Base attack bonus: Medium (+3/4 levels)
- Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor, you learn 2 spells peron level and can learn further from scrolls asup like a WizardBard)

REQUIREMENTS:

Alignment: Any non-evil.
Skills: Discipline 4 ranks, Search 4 ranks, Lore 6 ranks, Persuade 8 ranks.
Feats: Alertness, Iron Will.

ABILITIES:

Level
1: Bardic Knowledge: Bonus to identifying items.
 with 1sta Favored Enemylore skill bonus equal to your Harper level.
 1st Favored Enemy. As the Ranger ability, you gain increased bonuses as the number of enemies selected increases.
2: Deneir's Eye - +2 bonus to saving throws vs. traps.
3: Tymora's SkillSmile Focus: Perform
  Skill Focus: Lore
3: Tymora's Smile - +2 bonus on all saves, once per day- +2 bonus on all saves, once per day. This bonus increases by +2 every 3 additional levels.
4: Lliira's Heart - +2 bonus to saving throws vs. mind affecting spells.
  2nd Favored Enemy
5: Craft Harper Item - Create magical potions Item - Create magical potions.
6: Scrounger - The harper scout's crafting skills continue to improve, he/she gets a +2 bonus on all Craft (armor, weapon, trap) checks. This improves by an additional +2 for every 2 levels past 6th.
7: Skill Focus: Perform
 Skill Focus: Lore
8: 3rd Favored Enemy
10: Master Crafter: At 10th level, the Harper Scout becomes a master of crafting. His indepth knowledge of the crafting skills and secret harper lore allows the character to craft powerful weapons and armor no other class has access to.

EPIC LEVELS:

You have become an expert in espionage and crafting, honing your skills against specific enemies and providing intelligence to your allies.

Hit Die: d8
Skill Points at Each Additional Level: 4+ Int Modifier
Bonus Feats: The epic Harper gains a bonus feat every five levels after 20th
Special: Tymora's smile continues to gain a saving throw bonus every 3 levels.
New Favoured Enemies may be chosen every 4th level (12, 16, 20, etc.)

Epic Harper Scout Bonus Feats List:
Curse Song, Epic Skill Focus (all but animal empathy, perform, use magic device), Epic Will, Great Charisma, Great Dexterity, Improved Combat Casting, Lasting Inspiration.

Extra info:

Code Block
Spells available:

1st: Camouflage, Charm Person, Light, Ultravision, Sleep, Expeditious Retreat, Grease, Identify, Resistance
2nd: Cat's Grace, Eagle's Splendor, Invisibility, Knock, See Invisibility, Ghostly Visage, Web, Hold Person
3rd: Clairaudience/Clairvoyance, Mass Camouflage, Charm Monster, Find Traps, Displacement

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LevelSpellsNotes
1

Camouflage, Charm Person, Expeditious Retreat, Grease, Light, Sleep, Identify

Added Grease, Expeditious Retreat, Identify
2Cat's Grace, Eagle's Splendor, Knock, See invisibility, Invisibility, Ultravision, Ghostly Visage, Web, Hold PersonAdded Ultravision, Ghostly Visage, Web, Hold Person
3Clairaudience/clairvoyance, Mass Camoflage, Charm Monster, Find Traps, DisplacementAdded Mass Camoflage, Charm Monster, Find Traps, Displacement

Spell Progression

Extended to level 10 to make it a bit more nifty.

Level123
1

0



21

310
411
5110
6211
7221
8321
9322
10332

NWN: Further Feats and Epic Harper

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