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Spell Progression

Level123
1

0



21

310
411
5110

NWN: Further Feats and Epic Harper

2 further feats and Epic Harper were considered by Bioware. Certainly at least level 10 harper would have been considered.

The feats are detailed in Cut Feats although the engine doesn't do anything with them:

Feat NameDescriptionNotes
Scrounger

Type of Feat: Class

Prerequisite: Harper Scout level 6.

Specifics: The harper scout's crafting skills continue to improve, he/she gets a +2 bonus on all Craft (armor, weapon, trap) checks. This improves by an additional +2 for every 2 levels past 6th.

Use: Automatic (When using the craft skills)

Could just implement this by adding some effect before a skill roll is made, or adding it manually to the skill roll / decreasing the skill difficulty.
Master Crafter

Type of Feat: Class

Prerequisite: Harper Scout level 10.

Specifics: At 10th level, the Harper Scout becomes a master of crafting. His indepth knowledge of the crafting skills and secret harper lore allows the character to craft powerful weapons and armor no other class has access to.

Use: Automatic (When using the craft skills)

This would also be crafting menu specific changes.
Favoured Enemy

as game

The engine correctly will add Favoured Enemy Bonus every 4 levels of Harper (in fact this is hardcoded so it's actually better than the rangers once per 5 levels!).

So progression past level 5 would probably include:

  • Additional spell book progression, although possibly no more powerful spells, or if there are additional spells they're spread out and limited as usual.
  • Further Bonus Feats allowing Favoured Enemy choices every 4 levels.
  • Epic Levels would probably have similar Epic Bonus Feats as a bard would

3.0 Source

Spell list:

Expand

1st level—change self, charm person, comprehend languages,  erase, feather fall, jump, light, message, mount, read magic, scatterspray, sleep, spider climb.

2nd level—cat’s grace, darkvision, detect thoughts, eagle’s splendor, invisibility, knock, locate object, magic mouth, misdirection, see invisibility, shadow mask.

3rd level—clairaudience/clairvoyance, nondetection, suggestion, tongues, undetectable alignment.

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