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Materials needed for a spell primarily is a spell icon (and scroll icon) and of course the spell script(s). VFX and AOE, which may include sounds, may also be required.
New Spells
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A rough list which is in no particular order.
| Spell Name | Sources | Effects | Reasoning | Work Required (Beyond an icon and basic script work) |
|---|---|---|---|---|
Spell Matrix Spell Sequencer Spell Trigger Contingency Chain Contingency | All in Guide to Fearun (as "Simbul's..."): | Allows a pre-cast spell or set of spells to be released instantly or sometimes with a triggering condition. | Mages get some more prepared defensive or offensive power and I like BG2 mages, and this cuts down on some of the time taken to do things. |
NUI selection menu to set it up properly (and for Spell Trigger to have a triggering action). Can just decrement the spells instead of having them cast, as long as not in combat. Then a NUI panel to cast one or all the spells from it with player target selectors and either a proper spell cast (cheat-cast) added or it just does it in a script. Choosing how best to do these 3.0E or 3.5E ones will depend on how it feels in NWN in general. | ||||
| Disintegrate | 3.0 SRD | High magical damage to a single target if a touch attack hits | Pretty fun spell and Bioware made a beam for it. Can optionally also make a cool vfx to do the "disintegrate" | Reuse the VFX (might need a SFX) do a disintegrate VFX (the BG2 one was ace) and do some magic to disintegrate a target leaving only a loot bag (if we're not destroying all the items). |
| Baleful Polymorph | 3.0 SRD (Polymorph Other) | Makes the target into something like a Chicken | Moderately high level, can script to not apply vs plot/immortal characters, shapeshifters etc. | Not really much, a new polymorph line and some coding around it (so AI can't "cancel it"). Note is quite powerful so may make 1 round/level, or reverts on X damage (maybe link to temporary HP/EffectRunScript) so it's more a disabling spell. Make sure it doesn't affect Immortal creatures. |
| Iron Body | 3.0E SRD | Polymorph into Iron Golem, or apply a load of bonuses | Just a great defensive spell. | Might not add but might see how it goes. Can do a lot of the effects (and catch potion uses I guess) to allow 50% spell failure (can't just do arcane spell failure - unless creature hide). |
| Spell Immunity | 3.0E SRD | Cleric spell to provide immunity to very specific enemy spells |
| , level 4 or lower, and 1 per 4 caster levels | Clerics get a buff versus mages again. But it's easily implementable. | Probably a NUI selection menu (searchable spell list) and a way to save presets in subdial spells. | ||
| Read Magic | 3.0E SRD | Identifies an unidentified scroll | Nice little cantrip / low level spell for identification | Not much, new VFX might be nice. |
| Shield Other | 3.0E SRD | Target gets +1 defelection AC and +1 to saves, and caster takes 50% of the damage they take | Would be fun to have OnDamaged used and do something semi useful | Can't account for being damaged to death, so need to note that. Would apply EffectHeal and EffectDamage on the various people involved. Easy enough except if the damage is high enough to kill a person outright. |
| Summon Natures Ally I - XI | 3.0E SRD | Summoning creatures for Druids | This allows spontaneous casting of Summoning spells for Druids. | If added will need to have the base healing spells duplicated for Druids so they are not spontaneously castable by them. Bit of a faff annoyingly. This is unless the engine has support to limit what spells are spontaneously castable per class. |
| Lionheart | NWN2 | Immunity to Fear for 1 round/level. | Paladin spell addition, also used for Law domain in NWN2 | VFX would be good. |