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  • Newer file formats the game can use may not be recognised and may not properly export
  • Do not rely on the The "Export to ASCII" for MDL files, since this is known to be buggy, files only supports the 1.69 MDL format - but this is sufficient for most base game resource that don't have baked tangents/normals. You can also use Clean Models EE instead to decompile which may have better/worse results depending.
  • Do not rely on it for exporting newer file formats (eg; JPG, MTR) since it may mangle the filename or extension, instead use neverwinter-nim tools.

A recommendation when exporting folders - the selector cannot create folders, so pre-create the folders you want to export to before you do so.

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  • General text - 2da, nwscript scripts (NSS), ini, txt, SET, SHD, TXI,
  • NWN resources:
    • DLG - Dialogue files
    • GUI - GUI definition files
    • MDL / WOK / DWK - only the older NWN 1.69 or earlier models. NWN:EE includes new information that crashes the viewer. It has a basic 3d viewer that is also buggy, but can do in a pinch.
      • NOTE: The "Export to ASCII" is buggy for 1.69 models as noted above.
    • NCS / NDB - Compiled NWscript - although newer NWN:EE scripts may not load and be viewed properly
    • SSF - Soundsets
    • UTC, ITP, etc. - Blueprint files
    • PLT - PLT textures
  • General formats:
    • TGA - Graphics file
    • NWN DDS - specifically the weird old DDS files that are weird, modern DDS is not loaded
    • DDS - Standard EE compatible DDS cannot be viewed but can be exported
  • With addons:
    • MP3 (WAV) - With the fmod.dll in the program directory, it can load sound and music files and play them

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