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| Column | Example Contents | Valid Values | Description and Notes |
|---|---|---|---|
| LABEL | Aasimar | Text | Just used for the 2da file, not used in game |
| RESREF | c_aasimar | Resref of a SSF file | If not set it will actually mark the line as unusable in the toolset, and won't appear in the soundset selector. So at the very least set something in this field to see it. |
| STRREF | 8291 | TLK string reference | Is used in the toolset and in game if PC selectable at chargen |
| GENDER | 0 | 0, 1 (Technically can be between 0 - 255) | In the toolset it doesn't restrict any choices (males can have female voices) it just helps categorise them. However it is used in the chargen if it is PC selectable, with 0 being Male and 1 being Female. Technically the values could be higher values (0 - 255) and the toolset and game both can load higher values. This might be an "easy" way to stop players selecting them, but then again just use the TYPE column in this 2da to do that. |
| TYPE | 4 | soundsettypes.2da line reference:
| Set to 0 or 2 to allow players to select it at chargen. Any other value is counted as an NPC and the game doesn't even read soundsettypes.2da anyway. Else it's just a toolset category and not really important, and as Voicesets or Soundsets suggests many of the default soundsets are miscategorised (eg; as NPC-part - partial - when they're full etc.) but this is likely to just have them not available to players at chargen. |
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