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- Shifter
- Have the icons for spell abilities that are limited get greyed out when the uses have been depleted - https://nwnlexicon.com/index.php?title=SetTextureOverride
- Better information on what will be copied item-wise to each polymorph (ie "your item set will give these properties in the end:" and a list)
- Assassin
- Add class spell book
- Hide in Plain Sight add at some later level (NWN2 used level 8)
- Harper Scout
- Add class spell book
- Potentially expand levels with new crafting feats Bioware had planned. Also improve the base crafting feats.
- Blackguard
- Add class spell book
- Arcane Archer
- "Proper" attack checks rather than touch attacks (where applicable - some do actually use touch attacks for better to hit!). This hopefully makes it more sane, and also in possibly some ways better for them (since weapon attack bonuses etc., Zen Archery etc. can work). Needs a comprehensive GetEffectInteger set of functions for AC and attack calculations.
- Shadowdancer
- Change to Hide in Plain Sight to be at a later level (maybe between 5 and 8) to stop 1 level dips since it is super powerful, and helps make it similar to Assassin.
- Also add some better powers - since they have no shadow teleport and some of the powers are a bit naff.
New Classes
Some ideas for new classes and potential for implementation. Some are easier to do in NWN:EE some are harder, much harder, without potential future patches.
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