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Improvements therefore could be; additional locked doors to more off screen areas. Corridors properly leading through the building (even if blocked forcing exploration) and no barn! Make it a proper place that has been broken into with some form of security. Also there is now a cockatrice model we can add.

Some specific area changes:

Senior barracks

  • Add doors to bedrooms! Egad Bim and Pavel...
    • This first door also should activate a cutscene for Pavel, once the entire party is loaded in
  • More furniture!
  • Add combat music in case you return here.

Training Halls

Image Added

  • The area isn't the worst but it isn't exactly amazing. The corridor should go down the entire area and doors lock off access until things are completed (eg visiting the merchant). Why does the bedroom just open up into a merchants room?
  • The Menagerie could do with some...guards? Also could the enemies be released during the attack as a bit of bonus content? (Make them damaged? Have them killed in a cutscene by the Mysterious Mage?)
  • Have the signs rather tan called "Sign" be the actual text needed ("Arcane Magic training" for instance)
  • Injured Man needs to not react to being talked to (SetCommandable etc.)

Question is do we make this the default? It'd support:

  • Better multiplayer
  • Less work making additional changes to enemies, encounters etc.

It'd also lose the charm of the original.

Improved Training

Some elements to improve;

  • Add tutorials for more things that NWN:EE / Overhaul supports (new classes, new NUI panels and whatnot)
  • Fix up some of the stuff. Have the targets allow damage but be immortal with 1HP (meaning they'd show as full HP) have some of the scripting improved etc.

NPC Appearance Improvements

Many are using the basic NPC looks. Better to replace them with phenotype appearances, and have some standardised "Trainee gear" look and feel, alongside having some of the guards in more Neverwinter appropriate colours would be great.

The Mysterious Mage(s) need to have proper outfits. What do Luskan Mages even look like? (assuming it's them, which it probably is). Maugrim would be good to have throughout as well.

More Sensible Story Elements

How about we start as an actual student? And once you've completed some of the tutorial it cutscenes "a while later...after much training" with a montage and then you are ready for the ceremony. Then a lot more of the dialogue would make sense, like not knowing what a journal is!

They attack during the ceremony! And Aribeth just...stands around. Yawn.

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The teachers and other students also all die (outside the award room). Better would be;

  • cutscene Cutscene where all the teachers are, and students, making be more sensible why they'd attack the ceremony - everyone is there!
  • Many perhaps do die (cutscene or not?), but those that remain can say a few words or are heavily wounded. Gives Aribeth more to do as well! She can heal some of them.
  • Others outside even have dialogue dealing with being under attack; such as vs_nprelum3_050, which the player never hears.

I don't see why you couldn't have the OC henchmen show up somewhere. Possibly at the end battles, or even during the ceremony. A wasted opportunity to be honest.

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