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Add in general lore into whatever lore browser (book collecting might be fun!).
Difficulty Options
More for the entire campaign.
Stone of Recall: several options:
- Remove entirely
- Charge based (refreshed on major quest completion)
- Area restricted - need to be near a particular placeable.
- Backtrack only (only available at the end of a quest in that final area)
- No combat modifier to any of the above. Optionally "no enemies"
Creature options:
- Auto level: levels creatures up to the players level. Or more if a boss.
- Auto rest: if out of combat will auto rest replenishing HP
- Random potions: % chance to generate healing potions. Or randomly generate appropriate buff potions.
- Spellbook updates: fill out the spellbooks of casters better, use new spells
Bosses:
- Minion spawns: regular reinforcements either run or teleport in every so often.
Loot options:
- Drop all loot: all those boss weapons can be looted. Would also be nice to make them a little unique.
- Loot scaling on party size: more important if you also need to equip henchmen
- Less spread out loot: remove random loot except larger chests with more in them. Much less busy work. Chests could also be disabled with SetUsable
Changes
Beggers Nest
Warehouse - Drawl Improvements
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