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Add in general lore into whatever lore browser (book collecting might be fun!).

Difficulty Options

More for the entire campaign.

Stone of Recall: several options:

  • Remove entirely
  • Charge based (refreshed on major quest completion)
  • Area restricted - need to be near a particular placeable.
  • Backtrack only (only available at the end of a quest in that final area)
  • No combat modifier to any of the above. Optionally "no enemies"

Creature options:

  • Auto level: levels creatures up to the players level. Or more if a boss.
  • Auto rest: if out of combat will auto rest replenishing HP
  • Random potions: % chance to generate healing potions. Or randomly generate appropriate buff potions.
  • Spellbook updates: fill out the spellbooks of casters better, use new spells

Bosses:

  • Minion spawns: regular reinforcements either run or teleport in every so often.

Loot options:

  • Drop all loot: all those boss weapons can be looted. Would also be nice to make them a little unique.
  • Loot scaling on party size: more important if you also need to equip henchmen
  • Less spread out loot: remove random loot except larger chests with more in them. Much less busy work. Chests could also be disabled with SetUsable

Changes

Beggers Nest

Warehouse - Drawl Improvements

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