Some stuff on skills.
...
| Table of Contents |
|---|
Skill Feats
There's a few cut feats we can introduce to improve some skills, see Overhaul Feats.
Improvements to base Skills
Appraise
Should get this applied to all converted modules stores and show the re-rolls.
Crafting Skills
These could do with a once over and be made usable in the OC modules and actually useful overall.
Fixes for the base system: https://neverwintervault.org/project/nwn1/hakpak/craft-magic-fixes
Needs to account for custom spellcasting classes.
Bluff
Combat usage!
Feint
This could have a NUI item or free general feat - the Feint action.
...
- Check every creature who can see me
- For each creature roll a Bluff roll
- If all have failed, apply the feat Hide in Plain Sight for 1.0 seconds
- Or possibly ClearAllActions(TRUE); - need to test. HIPS is crazy good.
- ActionUseSkill(SKILL_HIDE) to hide
Crafting Skills
These could do with a once over and be made usable in the OC modules and actually useful overall.
Fixes for the base system: https://neverwintervault.org/project/nwn1/hakpak/craft-magic-fixes
Needs to account for custom spellcasting classes.
Intimidate
Need further uses for this skill if there are no checks in conversations. The Demoralize Opponent probably needs to be an action with a slightly longer duration like Taunt has (5 rounds).
...