Overhaul is made by the community and will only use content which is self-made or edits to existing Bioware or Beamdog released content, with the consent of creators.
Since the core of the phenotype work is from Beamdog's HD Pack, the relevant team contributors there are available on the Beamdog HD Pack wiki page and copied here for posterity.
To join the team or just contribute things you've made see us on the Neverwinter Vault discord: https://neverwintervault.org/chat
Team Core Members
Design, scripting, 2da work, AI upscaling of textures, normals generation, some model fixes, compilation and build
HD Pack: Model compilation. Bug fixes for models, Horse generated phenotypes
These have provided content with permission to the project.
|Cervantes||Modeller/texturer||Model skinmesh fixes for Six's Chromatic dragons|
|Bill Harper||Modeller/texturer||New content: HD weapons and additional thanks for sorting the base game Beamdog HD Pack originally at Beamdog.|
|Soren||Texturer||HD textures for tilesets, and additional thanks for contributing to base game shader code improvements and a variety of other improvements|
New content: HD shields and variety of weapons
HD Pack: Bug fixes for models
|Arakhor||Help with Icons||Consistency fixes for icons and transparency based icons as a basis of Overhaul Icons|
|Maranduil (Maldrach on Discord)||Texturer|
PBR textures for tilesets.
Some permissions reserved (sources from textures.com) as noted on individual pages. These should be cleaned up over time.
Improvements for HD Heads and past HD Pack improvements to shadows, and fixes for Tattoo 1 affecting eye colours on heads.
Fixes for some models. Aribeth updated model. General help.
|El Grillo||Texturer||Some fancymapped textures|
|CG_Ark / Victorixxx||Modeller / Editor||New Large shield|
|MervySh||Modeller||New placeable models|
Content Used With Permission
|Permission From||Permission Link / Notes||Contributions|
|Six / SixThrice|
|Six's Chromatic Dragons (part of Project Q) (note were fixed and updated by the team for NWN:EE)|
|niv||Above and beyond patching of the game and Neverwinter Vault administration and hosting|
|clippy||Assistance with shaders, information on game workings, and many additional patched features in the game|
|Liareth||Adding patched features such as spell targeting|
|Daz||Assistance with game engine knowledge and test samples of game script features, patching the game with a variety of features, and constant requests for AI releases|
|virusman||Toolset improvements past and present|
|merricksdad||Help on shaders, improvements to processes and understanding of MTR, transparency, and other advanced NWN features|
|Symphony||Assistance with AI upscaling, video and texture work|
HD Pack Only Contributors
HD pack was used as a basis for the phenotype models and several weapons, thank to these contributors.
Bug fixes for models
Bug fixes for models
|vapidchap||Contribution||NPCs not having good default eye colours (colour "1" on the PLT)|
|Wolf||Contribution||PLT issues on helmets|
|Calgacus||Wants to help with any overhaul of the base game SP modules - eg adding puzzles|