The Tails and Wings make up some separate modes, with some overlapping texture usage ho hum.
Tails
Tails are used extensively for horses, then were used for a lot of "Monsters of various sizes" line 15 upwards. Line 5000 is Ossian addition for EE.
Tail ID | Tail Label | Original Model | envmap | Original Textures | Original Model Screenshot | Replacement Model | Replacement Textures | Replacement Model Screenshot | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Lizard | c_tailliz | default | c_oldwara | Also a "c_tailliz2.mdl" in game files | ||||
2 | Bone | c_tailbone | **** | c_tailbone | |||||
3 | Devil | c_taildevil | default | c_minotaur | |||||
4 | Dragon, Brass | c_tail_brs | default | c_drgbrass_bod | |||||
5 | Dragon, Bronze | c_tail_brz | default | ||||||
6 | Dragon, Copper | c_tail_cop | default | ||||||
7 | Dragon, Silver | c_tail_sil | default | ||||||
8 | Dragon, Gold | c_tail_gol | default | ||||||
9 | Dragon, Black | c_tail_blk | **** | ||||||
10 | Dragon, Blue | c_tail_blu | **** | ||||||
11 | Dragon, Green | c_tail_grn | **** | ||||||
12 | Dragon, Red | c_tail_red | **** | ||||||
13 | Dragon, White | c_tail_whi | **** | ||||||
14 | NullTail | c_nulltail | default | c_nulltail.mdl is really a empty model, one node, that's it. | |||||
5000 | karandas | c_tailkaran | default | t_tailkaran |
Wings
Wings have a lot more limited lines, but contains some "not really wings" like scabbards.
Wing ID | Wing Label | Original Model | Original Textures | Original Model Screenshot | Replacement Model | Replacement Textures | Replacement Model Screenshot | Notes |
---|---|---|---|---|---|---|---|---|
1 | Demon | c_wingsdm | c_wingsdm | |||||
2 | Angel | c_wingsan | c_wingsangel | |||||
3 | Bat | c_wingbat | c_a_bat | Uses bat texture so be careful | ||||
4 | Dragon | c_wingdra | c_drgdisciple | Basically the progenitor of this given the name | ||||
5 | Butterfly | c_wingbut | c_wingbut | |||||
6 | Bird | c_wingbird | c_wingbird | |||||
59 | Dragon Wing, Brass | c_wingdrg1_brs | c_drgbrass_wing | |||||
60 | Dragon Wing, Bronze | c_wingdrg1_brz | ||||||
61 | Dragon Wing, Copper | c_wingdrg1_cop | ||||||
62 | Dragon Wing, Silver | c_wingdrg1_sil | ||||||
63 | Dragon Wing, Gold | c_wingdrg1_gol | ||||||
64 | Dragon Wing, White | c_wingdrg1_whi | ||||||
65 | Dragon Wing, Black | c_wingdrg1_blk | ||||||
66 | Dragon Wing, Green | c_wingdrg1_grn | ||||||
67 | Dragon Wing, Blue | c_wingdrg1_blu | ||||||
68 | Dragon Wing, Red | c_wingdrg1_red | ||||||
69 | Dragon Wing, Brass 2 | c_wingdrg2_brs | c_drgbrass_wing | |||||
70 | Dragon Wing, Bronze 2 | c_wingdrg2_brz | ||||||
71 | Dragon Wing, Copper 2 | c_wingdrg2_cop | ||||||
72 | Dragon Wing, Silver 2 | c_wingdrg2_sil | ||||||
73 | Dragon Wing, Gold 2 | c_wingdrg2_gol | ||||||
74 | Dragon Wing, White 2 | c_wingdrg2_whi | ||||||
75 | Dragon Wing, Black 2 | c_wingdrg2_blk | ||||||
76 | Dragon Wing, Green 2 | c_wingdrg2_grn | ||||||
77 | Dragon Wing, Blue 2 | c_wingdrg2_blu | ||||||
78 | Dragon Wing, Red 2 | c_wingdrg2_red | ||||||
79 | Backpack | c_backpack | plc_crpsbksrp | |||||
80 | Backpack, Bedroll | c_rollpack | plc_crpsbksrp plc_rugdmtlbrk | |||||
81 | Quiver | c_quiver | c_quiver | |||||
82 | Quiver, Empty | c_quiverempty | c_quiver | Has also got a model c_quiver_empty which looks reasonably identical | ||||
83 | Scabbard | c_scabbard | c_drider w_metal_tex | |||||
84 | Scabbard, empty | c_scabbard_e | c_drider | |||||
85 | Scabbard A | c_scabbardA | c_gntfire w_metal_tex | |||||
86 | Scabbard A, empty | c_scabbardA_e | c_gntfire | |||||
87 | Scabbard B | c_scabbardB | c_gntfrost w_metal_tex | |||||
88 | Scabbard B, empty | c_scabbardB_e | c_gntfrost | |||||
89 | Greatsword | c_greatsword | w_metal_tex |